Right now, as many have realized, fishing is dead after early game. The FEP's aren't great, and fishing itself can be a pain in the ass with how often things break to make the whole ordeal just not worth it. As such I would like to suggest the introduction of cave fish, a new workstation and tool, a new set of plants, and a few recipes to make the whole thing worth training up.
First let's talk about some Cavefish.
I believe each cavefish should have at least one +2 FEP, however it should have to go through an extra step of refinement that normal fish do not need. And that is cutting out the fish's poison before you can eat it. If you do eat a poisoned filet, Nerve Damage, and Food Poisoning wounds should appear. Food poisoning should act like an Infected Sore, or Adder Bite and grow more severe over time while also reducing how many FEP's you get from eating.
Cleaning a cavefish is where the new workstation and tool comes in.
Chef's Table :
A player must equip a Chef's Knife and use a Chef's Table to clean and filet a cavefish, which results in one of 3 outcomes based on a player's Perception, Dexterity, Cooking and Q of the player's Chef's Knife. Success = Sqr(Per * Dex * Cooking)/1000 * Sqr(Chef's Knife Q) / Quality of the Fish Filet. If greater than 1, Filet is a "Cleaned Filet". If between .50 and .99 filet is a "Questionable Filet", and if below .50, Filet is "Unclean Filet". ( The formula may
need to be fiddled with, however I feel that the industry should be difficult and worth reaching for)
Cleaned Filet: Perfectly safe to eat and use in recipes.
Questionable Filet: 50% chance to be safe. and food made with this filet will also be "Questionable", and carry the same risks.
Unclean Filet: 100% going to make you sick.
You can retry to clean Questionable and Unclean filet for a 10%-20% hit to quality, giving you both a greater chance of success, but also reducing the overall quality.
Takes 2 hard metals, 8 blocks, 8 boards to build the work station, and softcaps the filet.
Chef's Knife takes 2 steel, and a block of wood.
Let's talk about two new plants with unique growing areas.
Rice: Can only be grown in shallow waters, gives +2 CHR FEP's once cooked.
Cave Rice: Can only be grown in shallow waters underground, gives +2 CON FEP's once cook. Sometimes a "Glowing Bulb" is harvested. (Also please make them glow, that would be awesome).
Sashimi(Chef's Table):
Stats(AGI +2, Rice FEP, Fish FEP)
1 Fish Filet,
.10L Cooked Rice,
1 Green Kelp
Sushi Rice:
Stats(Rice FEP * 1.5)
1L Cooked Rice,
.05L Honey,
.05L Vinegar
Makes 1L of Sushi Rice.
Sushi Roll(Chef's Table):
Stats(Dex +2, Fish, Cheese, Veg, Rice)
1 Fish Filet,
1 Cheese(optional)
1 Vegetable or Fruit(optional)
1L of Sushi Rice
1 Green Kelp
Sushi(Sharp Object):
Sushi Roll + Sharp object = 8 Sushi Pieces.
Stats(Same as Sushi Roll, FEP Amount/8)
Glow Lure:
1 Glowing Bulb
1 String
1 Soft Metal Bar
Stalagoomba Lure:
1 Stalagoomba
1 Glowing Bulb
1 Precious Metal nugget
Cave Lure:
1 Hard Metal nugget
2 Cave Bulb
2 Stalagooms
Glimmer Lure:
1 Glimmermoss
1 Precious Metal Bar
1 Suicide upon loss(not an actual ingredient)
(Post inspired by LadyGoo's need for Fugu Fish).
edit: Left a logical error when refering to the different filets. Questionable Filet's changed from .50 to .75, to, .50 to .99.