Give the the hermine cloak an inventory expansion

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Give the the hermine cloak an inventory expansion

Postby jordancoles » Tue Oct 17, 2017 4:09 am

The hermine cloak costs 8 silk cloth, 4 hard leather and 1 bar of silver and offers no extra inventory spaces.
The merch robe costs only 2 string and 4 pieces of silk cloth.

The hermine cloak is clearly the higher-tier craft but it is being beaten by something that is half the cost.
Pls add an inventory expansion of one horizontal row to the hermine cloak :)

(The hermine cloak looks like this)
Image
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Re: Give the the hermine cloak an inventory expansion

Postby SacreDoom » Tue Oct 17, 2017 5:12 am

Honestly, they should just remove the extra inventory from the merchant's robe and add tiered "pocket" gildings instead. Would make it easier to not always end up with merch robes every world.
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Re: Give the the hermine cloak an inventory expansion

Postby ctopolon3 » Tue Oct 17, 2017 12:34 pm

mb rework inventory expansion like "gilding -> pocket -> add 1 cell" (no more row&column and make it resizeable to 4xN (8xN) for boards (no 7x7 when needs 4x12 or 8x6))
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Re: Give the the hermine cloak an inventory expansion

Postby DreadDawson » Tue Oct 17, 2017 4:15 pm

ctopolon3 wrote:mb rework inventory expansion like "gilding -> pocket -> add 1 cell" (no more row&column and make it resizeable to 4xN (8xN) for boards (no 7x7 when needs 4x12 or 8x6))


One cell would look really dumb, it should be row/column, but maybe limit it so that you can only gain this benefit once, no matter how many items are gilded with it. Or make it gildable only to cloaks.
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Re: Give the the hermine cloak an inventory expansion

Postby SacreDoom » Tue Oct 17, 2017 4:28 pm

DreadDawson wrote:
ctopolon3 wrote:mb rework inventory expansion like "gilding -> pocket -> add 1 cell" (no more row&column and make it resizeable to 4xN (8xN) for boards (no 7x7 when needs 4x12 or 8x6))


One cell would look really dumb, it should be row/column, but maybe limit it so that you can only gain this benefit once, no matter how many items are gilded with it. Or make it gildable only to cloaks.


Reserving it for cloaks and perhaps pants would make sense. Could also add smaller, separate pockets reserved for other item slots like boots (a la Salem), which could perhaps, in return for only providing one or two slots, or only taking specifically small items, like keys and the like, could, depending on your stealth and dexterity stats, provide a chance for anyone looting your body to not find the pocket.
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Re: Give the the hermine cloak an inventory expansion

Postby DreadDawson » Tue Oct 17, 2017 4:30 pm

SacreDoom wrote:
DreadDawson wrote:
ctopolon3 wrote:mb rework inventory expansion like "gilding -> pocket -> add 1 cell" (no more row&column and make it resizeable to 4xN (8xN) for boards (no 7x7 when needs 4x12 or 8x6))


One cell would look really dumb, it should be row/column, but maybe limit it so that you can only gain this benefit once, no matter how many items are gilded with it. Or make it gildable only to cloaks.


Reserving it for cloaks and perhaps pants would make sense. Could also add smaller, separate pockets reserved for other item slots like boots (a la Salem), which could perhaps, in return for only providing one or two slots, or only taking specifically small items, like keys and the like, could, depending on your stealth and dexterity stats, provide a chance for anyone looting your body to not find the pocket.


I like that idea, about the boots, maybe a stack of coins, or a key (not keyring) could be placed in there?
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Re: Give the the hermine cloak an inventory expansion

Postby azrid » Tue Oct 17, 2017 7:53 pm

Silk pocket gild
cost: 4 silk 2 string
Can only be added on a robe.
Gives 1 row.
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Re: Give the the hermine cloak an inventory expansion

Postby blank » Wed Oct 18, 2017 9:34 pm

jordancoles wrote:The hermine cloak costs 8 silk cloth, 4 hard leather and 1 bar of silver and offers no extra inventory spaces.
The merch robe costs only 2 string and 4 pieces of silk cloth.

The hermine cloak is clearly the higher-tier craft but it is being beaten by something that is half the cost.
Pls add an inventory expansion of one horizontal row to the hermine cloak :)

(The hermine cloak looks like this)
Image


+1
this is indeed needed

yes please and thank you
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Re: Give the the hermine cloak an inventory expansion

Postby Granger » Wed Oct 18, 2017 9:45 pm

The suggestion to be able to add the Merc robe inventory buff to all robes via a gilding makes sense. +1
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Re: Give the the hermine cloak an inventory expansion

Postby loftar » Wed Oct 18, 2017 11:32 pm

SacreDoom wrote:Honestly, they should just remove the extra inventory from the merchant's robe and add tiered "pocket" gildings instead. Would make it easier to not always end up with merch robes every world.

I agree that is what should be done. The problem is that inventory space, currently, can only be added in whole rows and columns, so there's no way to add little enough that would be fitting for singular gildings. I'd like to make that viable, but I'm just not entirely sure how to formulate the inventory rules in such a way that it makes it reasonable to add singular slots.
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