Right now there is a threadhttp://www.havenandhearth.com/forum/viewtopic.php?f=40&t=59018 asking for a world reset due to insane stats and attributes. I think I have a solution instead of a world reset.
What we need is catch up mechanic, not unlike what developers make for AI when the AI can't compete. This has come in the form of extra resources, extra units, or even allowing an AI car when falling behind to go faster than it should.
I think if we were given a hunger/FEP percent bonus based on the highest stat in the server versus our highest stat it could effectively level the playing field. The idea being something like your effective hunger bonus being based on how many multitudes higher the highest player is. For example if you 100 STR as your highest stat, and highest stat in the game is 10000 AGI, then how you would find the bonus would be dividing their AGI(10000) by your STR(100). Meaning every piece of food you eat is 100 times more effective. However if your STR is 5000, food is only worth 2x it's effective rate.
A possible hidden bonus to this is that someone who is power leveling their stats, is also helping evolve and make stronger the hearthling species. It also allows those who join the world late, or those who have stopped playing for some time to catch back up. It also preserves the lead one makes through hardwork and neckbearding, without making their stats completely out of reach.