So... I came up with this idea after a phrase from a dear friend (and a villager) kinda made me feel sad/bad. Before I quote it, I'd like to say that even though I agree Slimes needed/need a bit of a nerf, I was never one of the people that complained in the forums about it. It felt like an interesting challenge and I embraced it - but this phrase changed my mind about it a bit:
"I'm really sad... Because mining is the thing I like the most in this game, I don't like fighting at all... And now they ruined it."
When I digested the phrase I realized that he was right, in a way. Some people like fighting, some don't. It's natural.
The thing is - you don't need to fight if you like farming, you don't need to fight if you like cooking, you don't need to fight if you like crafting, etc... Haven has always been interesting in terms of larger groups/villages because it gives the possibilities of people to specialize and enjoy the things they like to do without ever having to touch other things. And with communal areas/markets and such, this expanded even more, even allowing hermits or small villages to benefit from specializing in something without needing to worry about something else. So I can produce really good wine and sell it to buy the metal I need, without needing to mine - for example.
And then... Slimes.
They changed mining, they basically added obligatory - even if basic - fighting capabilities to what a miner is (and could be) in Haven. And this somewhat doesn't... Hmmm... feels right in relation to the other "civil" activities in the game.
So, with all that in mind...
THE SLIME OIL!
The idea behind the slime oil is basically:
- Give back to miners the pleasure of mining without worrying about slimes;
- Give to fighters and hunters the role of fighting and hunting, which should be theirs anyway
- Still keep slimes as a challenge/threat and still make it necessary to kill them and overcome the "challenges of the mines" to progress/mine/etc.
It's a very simple idea:
A craftable item, like a medicine, that can be applied to yourself and will make you immune to slimes for a certain time (time can depend on Q, shown as a buff);
By immune I mean: they won't attack you - as if you were wearing a "bat wing" cape, but made for slimes.
And, to craft that oil, you use the slime ichor dropped by the slimes!
Pretty simple.
Hunters/fighters kill slimes. Make oil, supply miners. Everyone is happy within their roles and no more slimy surprises
