Collections

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Collections

Postby KitsuneG » Wed Nov 01, 2017 10:03 am

After read TheOriginalFive's idea about bug box curio, and _RU_ZVP's herbarium,
I got a little more deep idea.

A brand new collection mechanic.
First u should build some base for collection, book for herbarium, needles and box for bugs, and so on.
This item would have no q, size 3x2, and have some own inventory like belt. U should place related things in it, and each item will raise l.p., exp and mental for a fixed amount. Final Q determinate by all items q in it. When u finished all slots there should be some bonus, sort of another l.p. bonus or maybe lower the final cost of mental/exp.
Can't put in new stuff while study.
Also the base item for forageble collections should be hard to craft like 20parchments and some hardened leather for a herbarium book. But forable collection should be more profitable, coz can't be crazy q as craft.
But for craftable, a way cheaper(I think there would be enough pain in the ass to craft all)

we have basilion things that can be collected that way.
Minerals, bugs, toys, bones, maybe gilds and even gems.
I think it would be better if u can finish collection without a 1 thing or 2 implemented ingame. Coz mamoth or troll tusks sort of impossible for most players.
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KitsuneG
 
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