dafels wrote:the midges are not the problem,
you're the problem
DDDsDD999 wrote:jorb will never remove game mechanics, no matter how retarded they are and how much people complain about them (see: localized resources, satiations, trellises, credo suicide, etc)
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
avros008 wrote:Make haven brutal again.
DDDsDD999 wrote:jorb will never remove game mechanics, no matter how retarded they are and how much people complain about them (see: localized resources, satiations, trellises, credo suicide, etc)
spawningmink wrote:removed redhanded
It would be enough to track the last 1000 food items eaten and simply reduce FEP by 1% for every identical thing found in that list. There are plenty of food items in the game to archive a mixed enough diet.Potjeh wrote:Satiations are a shit implementation and there's no rhyme or reason to what satiates what, and there's still foods that don't self-satiate so you can spam them forever. If you really want to promote food diversity, why not something simple like efficiency per food item that drops as you eat more of that item? Ie, let's say you're eating meat pies, and the system is tracking last 100 items. FEP from meat pie = base - base * sigma(n = 1 -> n =100) (item[n] == meat pie ? 0.5 / n : 0), where item[1] is the last item you ate and item[100] is what you ate 100 items ago. A lot more intuitive and a lot less prone to loopholes.
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