So there are a few game mechanics that have been greatly aggravating me as they push people to do things that have no logical or sensible reason. Meaning they only do it because the game gives certain bonuses for said actions:
Killing dozens of animals and leaving their corpses to rot.
I can understand slaughtering mammoths only for their tusks or bears just for their skins but I mean often you can't walk 10 meters without bumping into a dead badger of fox. I'd suggest removing any incentive to kill animals that doesn't involve obtaining at least some of their parts. Remove the lp bonus for killing an animal and remove the combat moves obtained from killing animals. The system we have now a days seems like the old bucketing only with animals - it's disgusting. Also re add some ability to gage the animal q while it's still alive, make it bigger, give it a certain colour, make the low q one thinner... IRL you can tell at first glance if a deer is in his prime or is old and sickly.
Mining out stone in enormousness numbers and just dropping it on the ground to de spawn.
I mean in mining one of the biggest challenges is to extract what ever you mine to the surface (and not just the ore). I'd suggest that stone dropped to the ground in a mine should generate a new mine tile upon despawning (in a fashion similar to cave ins), and also destroyed stockpiles instead of disappearing should should drop their contents on to the ground to remove that avenue, best to remove stone stockpile all together. This would make mining a bit harder, more satisfactory, it would somewhat curb the iron q spiral and would be a lot more efficient at limiting mass mining bots that the idiotic slimes and worms recently introduced that hurt noobs far more than they hurt boters.
Remove the option to put meat into a compost bin.
I mean who in RL does that if the meat isn't completely spoiled, you certainly wouldn't put prime venison or moose cuts into a compost bin, it would also curb that early game high q mulch generation.
Fix the credo system
An old miner with the quarryman and mining creedos that wants to progress to cave hermit instead of living underground and forgoing the sight of the sun has to go topside and start fishing for the first time in his life. Many suggestion on fixing this have already been given. It's just that this is what pushed me to credo suicide, it really breaks role play.