Ideas for food rework

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Ideas for food rework

Postby razfen » Sun Nov 12, 2017 1:14 am

So imagine a world where:

-hunger and satiations are gone lel

-food now tiered, (like ants and forageables being bottom tier, highest stage cheeses top tier for instance), each tier has a limit after which it cannot give a FEP event. This limit is increased by quality. FEP points, as they are now, are gone. Stats food has are its FEP attribute chances, energy filled, and attribute limit.

-FEP events are tied to energy, every time a food replenishes x amount of energy while feasting on a table gives a FEP event. The amount of energy refill required doesn't change. Higher tier foods give less energy, but can have higher limits.

What this would do:
-Since you eat to replenish your energy anyway, and lower tier foods give lots of energy but no FEPs, you'd have less of an incentive to spam slave alts.
-Progression would be tied to qualities, which removes the linear/exponential growth that is currently existing.
-You'll always have to eat the same amount of given foods instead of having to calculate 80 multipliers to see how long you still get 1 FEP event per food eaten.
-There's no need for hunger, because the quality of your food determines how high your stats can go, not the amount of food you can stuff into your face.
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Re: Ideas for food rework

Postby Granger » Sun Nov 12, 2017 7:57 am

Giving only FEP while replenishing energy will only do runstarve.bot - bad mechanic.
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Re: Ideas for food rework

Postby razfen » Sun Nov 12, 2017 10:14 am

Granger wrote:Giving only FEP while replenishing energy will only do runstarve.bot - bad mechanic.


Sure you can do runstarve but you can't do it 24/7 if your stats caught up with your food quality
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Re: Ideas for food rework

Postby Granger » Sun Nov 12, 2017 11:05 am

So basically your suggestion boils down to 'eat everything that is of higher q than the stat you want to raise, after that eat only to regain energy'?

Wouldn't this bring us directly back (in case we've been away from it at all) to the one optimal diet, involving only a few food types with all the others obsoleted?
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Re: Ideas for food rework

Postby razfen » Sun Nov 12, 2017 11:41 am

Granger wrote:Wouldn't this bring us directly back (in case we've been away from it at all) to the one optimal diet, involving only a few food types with all the others obsoleted?


I don't see an issue with that myself to be honest, and of course the feasting could be made interactive with some bonuses like eating salads with meat or whatever if that floats your boat.

I think the suggestion is vague enough that everyone can iterate it themselves and think about how to make it more interesting. Tying stat gains to energy and food quality would be an interesting mechanic to tackle both the slave alting problem, the hunger mechanic and the hyperbolic stat progression we have right now. It's more realistic that people with the better industry have better stats than those who have bigger cheese farms.
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Re: Ideas for food rework

Postby Sevenless » Mon Nov 13, 2017 7:54 pm

I feel like the cueewnr system would work fine if hunger satiations were tweaked:

Hunger is gone, symbel reworked to accomodate
Satiations repair over time to the tune of 100% in 24 hours
foods satiate the foodgroup they're part of, nothing reduces the amount satiations damage
value of satiation tweaked to balance this system
drinking gives % FEP buffs that are used up as the appropriate foods are eaten.
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Re: Ideas for food rework

Postby Granger » Mon Nov 13, 2017 11:12 pm

Drinking working as a low (hunger) cost filler would be bad enough.
Satiaations resetting every 24h, please no. It would make more sense if eating something would lower the benefit of eating another same while increasing the benefit for eating several other things, balanced to be a zero sum.
IMHO.
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Re: Ideas for food rework

Postby DDDsDD999 » Mon Nov 13, 2017 11:26 pm

Energy and FEPs should be almost entirely different systems. Having to fuck up your FEPs so you have energy just leads to alt slaves and bad gameplay.

Having incentives for a wide variety of foods would be good, and was the point of satiations, but everyone, including jorb, knows it doesn't work out.

As for the OP, I sorta like requiring higher quality foods in order to raise stats, but everything would need to rebalanced fairly hard. It also kills mid-tier players selling meh quality food in bulk.
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Re: Ideas for food rework

Postby ydex » Tue Nov 14, 2017 12:33 am

DDDsDD999 wrote:Energy and FEPs should be almost entirely different systems. Having to fuck up your FEPs so you have energy just leads to alt slaves and bad gameplay.


I definitly agree, was the point of energy originally to punish ppl that play more? What does energy even really do at the moment except force you to eat? Can we simply just do without it?
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Re: Ideas for food rework

Postby Thedrah » Tue Nov 14, 2017 1:08 am

i think fep and hunger are systems that give the game some sort of difficulty and strategy, an attempt to make the game more interesting
the system right now is a culmination of work by jorb/loftar. it won't change drastically as in OP suggests without a fresh world and a complete overhaul

i'd instead suggest another food such as adding another flour that reduces fep and increases energy:hunger ratio. such as flax seed flour or add a new plant like rice for new flour. so less incentive to have slave labor alts

as for the ballooning stats, it's the bonfire and charisma alts that have broken hunger imo
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