Switch spawn rates of Worm/slime

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Switch spawn rates of Worm/slime

Postby pheonixA » Tue Nov 14, 2017 6:51 pm

So far in my mining efforts on level 4 and 5 i have encountered slimes so much that its a pain wasting my time having to kill them and maneuvre them so i can kill them. for example fighting 8 in a corridor and the targets switch to ones just outside of range and combat abilities not triggering because of that and having to tab through to find the right bastard. Now when worms spawn and i have had 3 so far i love these things they're fun to fight and i am looking forward to having 2 spawn at once because of the whack a mole style they have. They aint a choir to fight and you can carry back after you keep mining and run out of water, so i would like to propose reducing slime spawns but increasing worm spawns on the lower 2 levels at least.
pheonixA
 
Posts: 11
Joined: Thu Feb 04, 2016 11:58 am

Re: Switch spawn rates of Worm/slime

Postby svino » Tue Nov 14, 2017 7:03 pm

Yes, +1

The problem about slimes is just that combat vs 10 targets in this game is not so fluid right now. Worms are really fun though and makes us skip the leather process.

Also buff worm meat please, it should be at least as strong as bear meat in my opinion. :cry:
User avatar
svino
 
Posts: 298
Joined: Mon Jun 06, 2011 4:09 am

Re: Switch spawn rates of Worm/slime

Postby blank » Tue Nov 14, 2017 8:01 pm

svino wrote:Yes, +1

The problem about slimes is just that combat vs 10 targets in this game is not so fluid right now. Worms are really fun though and makes us skip the leather process.

Also buff worm meat please, it should be at least as strong as bear meat in my opinion. :cry:


i think that the only thing MC is good for (multiple targets) just use parry and sword of storms and all the slimes die :D
User avatar
blank
 
Posts: 880
Joined: Sun Jan 23, 2011 3:53 am

Re: Switch spawn rates of Worm/slime

Postby maze » Tue Nov 14, 2017 9:50 pm

blank wrote:
svino wrote:Yes, +1

The problem about slimes is just that combat vs 10 targets in this game is not so fluid right now. Worms are really fun though and makes us skip the leather process.

Also buff worm meat please, it should be at least as strong as bear meat in my opinion. :cry:


i think that the only thing MC is good for (multiple targets) just use parry and sword of storms and all the slimes die :D


I'm having 0 problems with slimes atm and my MC is only 200.
Worm rate might be low (yet to see one) but skipping leather is kinda powerful on it's own.

I see no problem with spawn rates atm...
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2633
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Switch spawn rates of Worm/slime

Postby MagicManICT » Wed Nov 15, 2017 5:06 pm

Worms might still need to be upped. Swapping spawn rates is just silly. No mob should be spawning as much as slimes do... well, maybe rabbits.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Drnewton69, Neppy, Yandex [Bot] and 85 guests