Silk Farming Rework

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Silk Farming Rework

Postby GrimReaper » Mon Nov 20, 2017 12:39 pm

This thread is aimed at reworking the silk farming system to be more accurate instead of just shoving leaves into a cupboard. I have always farmed silk and its always a pain in the ass but rewarding in the end and thats why I love it. This rework is not aimed at nerfing or reducing times on silk but at making it more fun.

1: Collect male and female silk moths as we do now. No change necessary its perfect.

2: Silkmoths mate and create eggs. Statistics claim 5-10 eggs and i have personally seen up to 12 eggs from one pair but extremely rare. In real life a female silkmoth can lay up to 500 eggs which would be crazy in a game. I think a small increase in eggs laid would be nice. Maybe around 10-15 eggs. This is not a much needed change but would be nice.

3: Then we come to filling herbalist tables with eggs so they can hatch. This step also needs no changing.

4: This is the step that I would liked reworked the most. Now its time to move all of our hatched worms into cupboards full of leaves. I never liked this part and its always seemed weird. So time to take some advice from real life silk farmers. Basically the silk worms are placed onto racks with what i like to call pizza trays and there they eat leaves. It would be awesome to see wooden racks made that would accept silkworm trays just like cheese racks do. Each tray would have space for possibly 16 worms and the rack would take 4-6 trays. I was thinking that maybe the racks or trays themselves had to get loaded with leaves much like a tree planters pot is loaded with dirt. A tool tip would display how many leaves are inside a tray or the whole rack. Once all the worms turn into cocoons you would right click on the rack and click collect to get all the trays in your inventory. Then you would right click on each tray to collect the cocoons. Or you could just right click the rack to collect all the cocoons while the trays stay inside the rack.
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5: Now you got cocoons which could do with a color change to white but not that important.

6: Now we unravel the cocoons or leave them to hatch into silk moths. This step needs no change. The silk filaments we get from unraveling could use a small rework. If you have a decent silk operation you will get a crap ton of silk filaments which sucks cause they don't stack. I believe silk filaments should stack in 10 or more but 10 would be perfect.

Silk thread and silk cloth processes are perfectly fine and need no change.
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Re: Silk Farming Rework

Postby KitsuneG » Mon Nov 20, 2017 12:45 pm

Great idea, and examples. Would be sweet.
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Re: Silk Farming Rework

Postby hazzor » Mon Nov 20, 2017 1:17 pm

very good post, nicely put together with good examples, I agree that silkfarming could stand to change a bit, it feels like a very basic system from an earlier version of the game at this point (which I guess is because that's what it is).

Maybe leave the option to do it as we do already and then have this as a more specialised and efficient method, otherwise you're just compressing the process down into it's own storage item. I'd also imagine that if you were to compress the worm stage down then you might have to do the same with the egg hatching process. Otherwise you'd need 4-6 herb tables per worm rack rather than the 0.75 tables per cupboard we have now.

I think the larger (both space and time) part of silk farming should be the worm stage, so if you reduce the size of that, I think you have to proportionally reduce the rest too.
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Re: Silk Farming Rework

Postby GrimReaper » Mon Nov 20, 2017 1:40 pm

hazzor wrote:very good post, nicely put together with good examples, I agree that silkfarming could stand to change a bit, it feels like a very basic system from an earlier version of the game at this point (which I guess is because that's what it is).

Maybe leave the option to do it as we do already and then have this as a more specialised and efficient method, otherwise you're just compressing the process down into it's own storage item. I'd also imagine that if you were to compress the worm stage down then you might have to do the same with the egg hatching process. Otherwise you'd need 4-6 herb tables per worm rack rather than the 0.75 tables per cupboard we have now.

I think the larger (both space and time) part of silk farming should be the worm stage, so if you reduce the size of that, I think you have to proportionally reduce the rest too.



When it comes to herb table/cupboard ratio thats all based on how much silk you wish to do. You dont have the fill the rack all the way. The racks would take up less space than cupboards and be much easier to manage. My setup currently has 56 herb tables and 85 cupboards. With racks the cupboard space could be reduced significantly. In theory a rack could be a 1x1 or a 1x2 which would make it a 1 rack to 6-8 cupboard ratio.
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Re: Silk Farming Rework

Postby Massa » Wed Nov 22, 2017 5:02 am

what a lovely post

I will hijack what you said about the color change and ask why silk is not a lovely white
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Re: Silk Farming Rework

Postby itworkss » Wed Nov 22, 2017 9:18 am

You've got my vote.

Sounds neat.
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Re: Silk Farming Rework

Postby Axatros » Thu Nov 23, 2017 3:12 pm

You are totally right! What you say makes sense and I am sure it would make the game more fun.
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Re: Silk Farming Rework

Postby Nikitan83 » Thu Nov 23, 2017 5:21 pm

This is the best idea i've seen in a long time!!
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Re: Silk Farming Rework

Postby DaniAngione » Thu Nov 23, 2017 5:28 pm

Nikitan83 wrote:This is the best idea i've seen in a long time!!


This is the best idea since otters*!

I support it, would love to see Silk Farming reworked into a more proper silk farm rather than cupboard bonanza :D
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Re: Silk Farming Rework

Postby Blueberry » Thu Nov 30, 2017 4:39 am

excellent ideas +1
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