Let flying irrlights light lightable objects

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Let flying irrlights light lightable objects

Postby Flyrella » Thu Nov 23, 2017 10:47 pm

That doesn't have any purpose but would be cool I think. For example, if you release it in the room with a candle or a built but unlit fire and the irrlight bumps into it, it should light it.
Maybe they even should sense such objects and fly towards them.

Even maybe if irlights bump into flammable objects such as hides for example, or wooden structures, they should have a chance to eliminate them or give some amount of decay.
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Re: Let flying irrlights light lightable objects

Postby stya » Thu Nov 23, 2017 10:54 pm

inb4 people try to get your pali down with irrlights ¦]
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Re: Let flying irrlights light lightable objects

Postby Flyrella » Thu Nov 23, 2017 10:55 pm

stya wrote:inb4 people try to get your pali down with irrlights ¦]

well, then damage should be less than soak value

or maybe yes, then the last suggestion wasn't the best idea
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Re: Let flying irrlights light lightable objects

Postby DaniAngione » Fri Nov 24, 2017 5:32 am

I like the idea of the irrlights lighting objects.

And would be funny if when an irrlight lights an object, there's a chance it generates another irrlight. So if you have like several candleposts you can actually cause a chain reaction to generate a few irrlights :3
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Re: Let flying irrlights light lightable objects

Postby Granger » Fri Nov 24, 2017 6:14 am

DaniAngione wrote:And would be funny if when an irrlight lights an object, there's a chance it generates another irrlight. So if you have like several candleposts you can actually cause a chain reaction to generate a few irrlights :3

Would certainly be a nice view, when the 50x50 area filled with candleposts to fast-harvest irrlichts go into production.

So no, please don't make them multiply.
But I like the idea with setting one free for it to light the fueled structures (plural) in the area - a fair mechanic would for it to light them all and then despawn (without a chance to be catched after having lit one).
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Re: Let flying irrlights light lightable objects

Postby DaniAngione » Fri Nov 24, 2017 6:30 am

Granger wrote:Would certainly be a nice view, when the 50x50 area filled with candleposts to fast-harvest irrlichts go into production.


I mean... It's not like they're not easily farmable already '-'

But yeah, I guess that would only make it easier...
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