Feast Timegate and garnishes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Feast Timegate and garnishes

Postby pheonix » Thu Nov 23, 2017 11:36 pm

I couldnt find anyone mentioning this before if they had then search function doesnt work for me.

When i look at the foods we have available and the more added a part of me is sad because i know there is foods that i have no reason in the world to put in the effort to make them when i can make something else thats cheaper and easier and maybe even 2 of thats still more efficent then making it. For example wonderful wilderness wurst when i can make steamed cavebulb easily.

Idea:


Remove hunger bar
Remove satiation current system
All foods have a value that indicates how long they keep you full. eating them after a feast will only add the energy to you and not the feps value.


I personally love infinite stats system, but i believe that food prep in this game deserves more attention to detail and hence making food harder to make and setup if you want a decent fep feast and in turn make it harder to reach 10k stupid stats.

We start off by adding time values to all foods and how long they would satisfy you if eaten, now thats an easy part and helps make alot of foods change for example hard to make dishes are rewarded by lower timers and quick and easy fast food have longer timers. making foods like clambake, sorbets, strawberries in cream make sense to make them now.

New item category Garnishes/Sides/sauces:

Much like black pepper can be added to foods we now can add other things to make foods better. To increase different fep weights, reduce timers or increase a satiation by-effect. we can add (2or so per dish) things like:
Honey drizzle
Salt (my family hates me cause i always add salt to everything i eat)
Oregano/Thyme/chives/chilli
whipped cream
Strawberry sauce
Ceaser/Balsamic etc Vinegar sprays
Crackers
Olives
Gravy-Dianne/Pepper/Mushroom
etc

The next change would require adding in a system similar to satiation, but work alot better then drinking 10L of milk and beer to get to 125%. We now incorporate them into foods we eat so that as we eat foods we gain a knackering for other types depending on the foods such as eating bread types makes you desire say sweet types and if you eat them you get 1 X desire% to the food and then resets the desire. Perhaps even making them come from a range instead of sweets only it could be sweet or fish.

This system allows for us to make feasts around a theme and then add in other foods that might be triggered from it and throw them in during our feast. Now we could add in a penalty system that if you have a big feast of bread that your next feast all bread items are reduced by say 1% for every bread item you ate, so if you ate 50 pies then next feast they are 50% feps, so you need to design your next feast around a different theme and the penalty is removed after having a feast that includes non of the penalty item.

the Next stage to change is the feasting items and tables. When having a feast everything you are going to eat should be on a table and not in the 6 chests next to you, but we should have a larger inventory on the table. i propose we have larger tables requiring harder and harder materials. And the tier of the table determines the food inventory so that stone is like 16 slots, rustic 25, cottage 36, iron 49, mahogany gold and silver trimmed 64 slots. This also leads into a mega table that we can build in great halls only thats massive say 3x10 tiles designed for grand feast and has slots for seating 12 people.

We also have to change how symbels work as they would become straight feps so we change them so you have to use certain ones during a feast if you want the proper benefits.
when eating cheese dishes you should have:
Cheese knife (reduces full timer when cheese is present)
Cheese Plate
Glass of wine(reduces full timer when cheese is present)

When eating meat dishes:
Hard metal cutlery
Tankard,
Drinking horn
Cast iron trivet
Gravy boat

When eating salads:
Bowl
Soft metal cutlery
Garlands
Vase

When eating ice creams and cake:
Bowl
Spoon
Cake knife
Napkin

you get the point, that the tables should be setup for the food you are eating as as food will give you debuff timers before next feast you can spend that tme making better and better feasts that are either grand with long timer and give lots of feps or short and give a few feps. yes this is essentially a time gate to the current system, but the current system is eat food eternally and no effects whereas there should be some effect.
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Re: Feast Timegate and garnishes

Postby KaiserW » Mon Feb 05, 2018 1:10 am

Good ideas.
Giving foods some kind of timer, like curios, is interesting. Maybe part of the solution in changing the current grindy stat gaining to something that takes more planning, preperation, and timing.
Big table idea is pretty sweet, I'd definitely like to see something like that.
Eating certain foods makes you crave others, I dig it. And food specific symbel makes sense for sure.

+1
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Re: Feast Timegate and garnishes

Postby Granger » Mon Feb 05, 2018 1:45 am

Timegate on feasting, while sounding like a good idea at first glance, has the downside of defining being* late to a world (or taking a break) as'you lost'. IMHO not an improvement compared to what we have now as it makes certain issues worse.

I like the idea to get rid of cupboards though, but I suspect that they would still be used anyway and we would simply end up with more slots on the table.

*typo fixed
Last edited by Granger on Thu Feb 15, 2018 4:08 pm, edited 1 time in total.
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Re: Feast Timegate and garnishes

Postby jorb » Thu Feb 15, 2018 2:58 pm

pheonix wrote:Remove hunger bar
Remove satiation current system


Strong desire to stop reading there, but I did go on. You suggest these, while also suggesting...

as we eat foods we gain a knackering for other types depending on the foods such as eating bread types makes you desire say sweet types and if you eat them you get 1 X desire% to the food


if you have a big feast of bread that your next feast all bread items are reduced by say 1% for every bread item you ate, so if you ate 50 pies then next feast they are 50% feps, so you need to design your next feast around a different theme and the penalty is removed after having a feast that includes non of the penalty item.


... things which sound awfully similar to satiations.

Also, I'm not sure what you imagine the time added to the food actually doing? I can't find it in your post, but it sounds like something which could sound awfully similar to hunger, i.e. limit your effectiveness in eating over time.
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