by Granger » Wed Nov 29, 2017 10:48 am
I don't know about server load caused by fast travel so I would be happy if loftar would share his thoughts on this. I suspect the maps with the roads have to be loaded anyway (to do collision checks) so that part wouldn't change, so what would be left is that the outbound traffic would increase with the boost factor (since it should increase the amount of things you see in a linear way, scaling with your speed)
Crossing rivers is solvable at shallows (given that carts can cross them), might need a bit more planning as you can't just build a straight road through several supergrids (as has been done underground in the past) but have to take terrain features into account.
The reasoning I think that markers would profit from holding an unlimited amount of trails (and it to be no crime to connect another since it doesn't impact others) is that it would massively increase the likelihood of main roads forming (as people are lazy, so they would most likely route their tails along existing paths).
When we then add 'no teleportation' so people would actually meet... More fun I guess, as the world wouldn't feel that empty anymore.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020