So been playing and this came to my head, going to throw it out here and see if any of ya can improve on the beginning idea!
So first off, you can only raise attributes 1 point a game day(you can raise them all but only by 1 point a game day).
Second, food now gives Temporary bonuses. For instance a Q10 bread gives a 1 point bonus to con for 5 minutes, while a Q100 bread gives 10 points of con for 50 minutes. now for foods that give multiple bonuses, like Zesty Brill, the temporary effect would be Q10 would give 1 point bonus to strength, dex, and will and will last for 5 minutes, while a Q100 Z. brill would give 10 to the afore mentioned attributes for 50 minutes(the formula is Q = 30 seconds and .1 temp Con attribute gain). the Original permanent FEP gains are still there, but as I said up above, you can only raise an attribute by 1 a day. You could also have the current fep gains follow the formula(IE bread would be Q = 30 seconds and .5 temp Con attribute gain while Z brill would be Q = 30 seconds and .3 str attribute, .3 dex attribute gain, and .4 will attribute gain)