food tweek

Thoughts on the further development of Haven & Hearth? Feel free to opine!

food tweek

Postby joojoo1975 » Sat Dec 02, 2017 11:07 pm

So been playing and this came to my head, going to throw it out here and see if any of ya can improve on the beginning idea!

So first off, you can only raise attributes 1 point a game day(you can raise them all but only by 1 point a game day).

Second, food now gives Temporary bonuses. For instance a Q10 bread gives a 1 point bonus to con for 5 minutes, while a Q100 bread gives 10 points of con for 50 minutes. now for foods that give multiple bonuses, like Zesty Brill, the temporary effect would be Q10 would give 1 point bonus to strength, dex, and will and will last for 5 minutes, while a Q100 Z. brill would give 10 to the afore mentioned attributes for 50 minutes(the formula is Q = 30 seconds and .1 temp Con attribute gain). the Original permanent FEP gains are still there, but as I said up above, you can only raise an attribute by 1 a day. You could also have the current fep gains follow the formula(IE bread would be Q = 30 seconds and .5 temp Con attribute gain while Z brill would be Q = 30 seconds and .3 str attribute, .3 dex attribute gain, and .4 will attribute gain)
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Re: food tweek

Postby Granger » Sun Dec 03, 2017 12:58 pm

That would mean it would be impossibly to catch with existing players.

While I like the idea to slow down character progression (or bring it to a halt at a certain level)... this one looks to be a bit extreme.
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Re: food tweek

Postby ctopolon3 » Sun Dec 03, 2017 6:09 pm

It is necessary to make attributes, abilities ,quality develop with the same speed. them have same weight in result formula.
atm we have:
abilities abused by paralleling LP on alts
attr abused by food system (charisma alt + other bonuses = x40FEP x0.01HUNGER)
quality abused by botting or bad mechanic\known bugs (11+1coal, 24\7 harvesting & production, more cast iron chance if forge alt w/o skills & credo)

most problem with attr dev speed. its abused from start the world for mining (40q pickaxe 1000str = dig 5lvl), until end for fighting (dmg = 5x HP, so 30% oppening enough for lethal shot)
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Re: food tweek

Postby Granger » Mon Dec 04, 2017 4:47 am

I vaguely remember having seen the suggestion that the character could be capped by the quality of the food, 'you are what you eat'...

Something like this could make more sense than a fixed timegate, especially in case with could get rid of eternally growing item qualities (including crops). Then the world would have a ceiling and balancing for combat couldn't be outgrinded anymore.

In any way, what you listed has to be changed/nerfed/fixed...all of it.
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