New Dungeon Loot - Stat Potions

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New Dungeon Loot - Stat Potions

Postby the_portals » Sun Dec 10, 2017 1:52 am

Since we're gonna get new dungeons, that of course means new loot. What better way to get players in your dungeons than enticing them with stat-increasing potions?
The potions would be rare, but when you drink one it would increase its respective stat by the square root of its quality, rounded down. For instance, if you got a q25 psyche potion, drinking it would increase your psyche by 5. The same would be true of a q35 psyche potion.
However, these potions come with a catch. To consume them, the player must sacrifice experience proportional to the stats gained. For every 1 stat point awarded, the potion would cost 250 experience. Our q25 psyche potion would then cost 1,250 experience.
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Re: New Dungeon Loot - Stat Potions

Postby Lunarius_Haberdash » Sun Dec 10, 2017 2:44 am

No. Just no. We've wandered far enough down the path of dungeon inspired silliness, don't you think? Let's not make them a prerequisite for being successful in the game.
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Re: New Dungeon Loot - Stat Potions

Postby MrPunchers » Sun Dec 10, 2017 3:07 am

Nah.
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Re: New Dungeon Loot - Stat Potions

Postby MadNomad » Sun Dec 10, 2017 4:25 pm

but noone would give 25K experience for 100 stats its like comparing q300 to q50
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Re: New Dungeon Loot - Stat Potions

Postby shubla » Sun Dec 10, 2017 4:41 pm

Potions? Just why, I think that the hearts were already a bad idea.
Some "dungeons" ie. animal nests/dens are OK I think, they could contain only animal related stuff and the animals themselves. Like maybe you could get bear hair from bears den which would be a curio. Bear dens would be needed when seasons are implemented at least
But no potions or some other stupid stuff. If HnH would get potions, there would have to be some cool complicated alchemy system for them.
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Re: New Dungeon Loot - Stat Potions

Postby Lunarius_Haberdash » Sun Dec 10, 2017 6:46 pm

shubla wrote:Potions? Just why, I think that the hearts were already a bad idea.
Some "dungeons" ie. animal nests/dens are OK I think, they could contain only animal related stuff and the animals themselves. Like maybe you could get bear hair from bears den which would be a curio. Bear dens would be needed when seasons are implemented at least
But no potions or some other stupid stuff. If HnH would get potions, there would have to be some cool complicated alchemy system for them.


I agree on the hearts being a bad idea, but I do like the homage to Zelda.

As for potions? I think we're just fine with more wounds and medicines, we don't need no stinkin' uber-fukken-death-potions.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: New Dungeon Loot - Stat Potions

Postby arcolithe » Mon Dec 11, 2017 4:58 pm

I like it, with a cap of 60 or so, it could only give +7 max stat.

+7 barely changes anything.
If it can't be re-produced (i.e, people making q300 ones) then it doesn't seem that bad of an advantage.

I think most people are tl;dr'ing this, or what can be called lexicographical discrimination, where they see potion, and don't bother reading the context but post their opinion.
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Re: New Dungeon Loot - Stat Potions

Postby NOOBY93 » Mon Dec 11, 2017 5:02 pm

no pls
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Re: New Dungeon Loot - Stat Potions

Postby Lunarius_Haberdash » Mon Dec 11, 2017 9:19 pm

arcolithe wrote:I think most people are tl;dr'ing this, or what can be called lexicographical discrimination, where they see potion, and don't bother reading the context but post their opinion.


Nope, read it, hate it. No thanks.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: New Dungeon Loot - Stat Potions

Postby MinionTwo » Mon Dec 11, 2017 11:38 pm

Best option IMO for a "dungeon loot" would be Items, curios, or gilding items that are specific to that animal. Like a wearable item that keeps animals from attacking you.

so if you kill the king of the boreworms, you would get a king boreworm's beak that you can make a King Boreworm mask that keeps boreworms from attacking you.
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