Better livestock breeding

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Better livestock breeding

Postby Potjeh » Tue Dec 12, 2017 1:24 pm

IMO current livestock breeding is a bit dull, there's lots of stats but quality trumps them all, so there isn't really all that much decision making when picking your next generation breeders. I think this is in large parte due to the way stat inheritance works, ie baseline being the average of both parents. I think a relatively minor change here could have profound impact on the way breeding works. Namely, instead of using average of both parents, each stat should be inherited from just one randomly selected parent (still capped by father's breeding). So for example your piglet could inherit it's father's quality, milk quantity, hide quality and milk quality, but it's mother's meat quantity, meat quality and breeding. The idea is to make it viable to create specialist breeding populations (breeds if you will) where you focus on just one or two secondary stats that you don't really consider much in the current systdem, and then to breed these with your mainline quality-focused stock to hopefully get the best of both in your new mixed breed. Of course, working on all the possible breed at once will only really be doable by major factions, and even for them it would be a headache, so instead we might see people specializing in different breeds and actually trading livestock to get decent score on stats they're not focusing.
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Re: Better livestock breeding

Postby jordancoles » Tue Dec 12, 2017 2:00 pm

While we're on the subject, breeding for colour/markings would be neat
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Re: Better livestock breeding

Postby jorb » Wed Dec 13, 2017 12:11 am

Interesting thought!
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Re: Better livestock breeding

Postby svino » Wed Dec 13, 2017 12:39 am

really cool idea

jordancoles wrote:While we're on the subject, breeding for colour/markings would be neat


and +1 for this too. would be amazing to have some color-tinting trait on all horses/cows
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Re: Better livestock breeding

Postby DDDsDD999 » Wed Dec 13, 2017 12:56 am

We still need to be able to set livestock to hibernating...
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Re: Better livestock breeding

Postby svino » Wed Dec 13, 2017 1:10 am

DDDsDD999 wrote:We still need to be able to set livestock to hibernating...


ageless ice + cow makes a cow ice cube frozen in time. liftable, burn in kiln to thaw up the cow. :lol:
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Re: Better livestock breeding

Postby Redlaw » Wed Dec 13, 2017 1:24 am

Be cool if we could breed cows into different breeds (patterns ect...) over time based on what we raise more statewise.
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Re: Better livestock breeding

Postby ricky » Wed Dec 13, 2017 2:31 am

image sketch -> livestock tbh
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Re: Better livestock breeding

Postby Myrgard » Wed Dec 13, 2017 3:44 am

Interesting, but only too an extent.. quality, breeding q, milk quantity [concerns only sheep and cows] that's all you care about, let the rest of the chips fall as they may. stamina and endurance for horses... like you've said, we care really for just a few of the stats so everyone will develop just the one breed. The only real consequence that I can see of this is that with enough care you could potentially accelerate the rise of q. Now you have to agonise whether to leave the very high breading q but low q bull OR the good q but also only good breading q bull. With the proposed change you could leave both and bread both traits in the same herd. Factions could get q 200 sheep in 8-9 months instead of 12.
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Re: Better livestock breeding

Postby Potjeh » Wed Dec 13, 2017 11:48 am

I'd wager we'd get better results than that, but either way this would take literally one minute to implement so even if I'm wrong it's not much wasted devtime.
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