Granger wrote:Care to back that up with some reasoning, apart from users of custom clients graphical 'improvements' having an edge?
The point of that post was to compare advantages of custom client feature users and people that don't use them. In your original post you suggested a light hack might be even contra-productive which is not true. This change would only put miner helmets on peoples heads in stead of dragon helmets. Visually nothing changes(apart from the hat).
I would enjoy dark nights above ground on top of eternal darkness in the mines. I think it should be done by giving bonuses that would be useful for the kind of player that wouldn't use light hacks.
Astarisk wrote:Not to mention, if I recall correctly loftar only lets so many light sources actually render within the client due to performance reasons. So having too much light could harm you as you might not be able to determine whats dark or not visually. I could be wrong in remembering this though.
You can test this out by lighting a bonfire and then gaining a lot of stats very fast. The light source of the bonfire will disappear if enough stat light sources appear.
Smartins wrote:We should look at that with the eyes of a new players ... he discovers that there are...
he discovers that there are...
...players that appear out of the darkness far out from light radius somehow knowing where you are.
he discovers that there are...
...light hacks and he should be using them on top of a light source
he discovers that the...
existence of darkness only hinders him as a new player
I like this game