stats/quality scaling to prevent world staleness

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stats/quality scaling to prevent world staleness

Postby Bulwonator » Wed Dec 20, 2017 7:01 pm

so the biggest problem hnh is facing is the staleness that comes and slowly eats away the playerbase after the initial rush. seeing that jorb clearly doesnt want to put hnh in a BATTLE ROYALE direction,and wants to keep the worlds as close as it can get to permament,the trouble of new people starting and being really just INSECTS compared to people who grind since the world beggining is a major concern.

perhaps such problem could be solved by gradually increasing the base quality of certain things in the world ( perhaps on freshly generated grounds??) and the starter stats but in a way that wouldnt make it easy to spiral up from it for the already advanced players
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Re: stats/quality scaling to prevent world staleness

Postby MrPunchers » Wed Dec 20, 2017 9:38 pm

Can we ban people who post about catch up mechanics?
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Re: stats/quality scaling to prevent world staleness

Postby tigerlrg245 » Wed Dec 20, 2017 10:44 pm

a living market and having people who already reached high seed/iron q kinda already helps to catch up, but it might be harder outside of a village
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Re: stats/quality scaling to prevent world staleness

Postby iamahh » Wed Dec 20, 2017 10:58 pm

there's no catching up to over 9000 stats, the closest solution is a fixed statcap + a decaying buffer, but unless there's a new world this type of change has little chance to happen
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Re: stats/quality scaling to prevent world staleness

Postby ricky » Wed Dec 20, 2017 11:01 pm

I think the best way to prevent world staleness are 'soft' resets in the form of world expansion. every 3 months the map is extended in a cardinal direction (perhaps even with quality bonuses, but this is completely optional and kind of cheesy)
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Re: stats/quality scaling to prevent world staleness

Postby azrid » Thu Dec 21, 2017 12:09 am

ricky wrote:'soft' resets in the form of world expansion.

I always wanted to live in a world full of nothing and a lot of roads.
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Re: stats/quality scaling to prevent world staleness

Postby ricky » Thu Dec 21, 2017 12:32 am

azrid wrote:
ricky wrote:'soft' resets in the form of world expansion.

I always wanted to live in a world full of nothing and a lot of roads.



That's funny, because you already do.
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Re: stats/quality scaling to prevent world stale

Postby Lunarius_Haberdash » Thu Dec 21, 2017 2:57 am

ricky wrote:
azrid wrote:
ricky wrote:'soft' resets in the form of world expansion.

I always wanted to live in a world full of nothing and a lot of roads.



That's funny, because you already do.


Too true.

Ultimately there just really needs to be something valuable and worthwhile to do at higher levels. The Q grind becomes increasingly more meaningless as time goes on.
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Re: stats/quality scaling to prevent world staleness

Postby jordancoles » Thu Dec 21, 2017 4:00 am

Dungeon efficiency is a reason to have infinite quality grind, at least in terms of weapons and armor

But aside from pvp its the only other thing that requires top q anything
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Re: stats/quality scaling to prevent world staleness

Postby skltnk00 » Thu Dec 21, 2017 6:21 am

Bulwonator wrote:the trouble of new people starting and being really just INSECTS compared to people who grind since the world beggining is a major concern.


It is!
This is why H&H never had a good playerbase.
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