Village Specialization

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Village Specialization

Postby Dakkan » Fri Jan 05, 2018 5:56 pm

As the world gets older, it seems that nearly all large villages are fully self-contained industries. I don't see any large-scale trade deals, like "We give you cheese, you supply us with metal." providing villages a similar mechanic to realm buffs would make villages be able to specialize in certain areas, but by including negative debuffs in other industries, it could increase large-scale trade interactions between villages. I think a lot about Heroes of Might and Magic 3 cities while playing H&H, and how they look dramatically different from each other, and have unique pros/cons.

Some trivial examples just for the idea:

"Heavily Industrialized" - Bonus to smithed materials and smelted metals.
- Crops grow 50% slower here. Livestock and Trees are less likely to see quality improvement.

"Tree shepards" - Bonus to tree quality improvement and growth. Reduced stunting chance.
- Several similar miserable debuffs

"Prarie Folk" - Bonus to crop stuff
- Several similar miserable debuffs


You could even have the buff system in a credo-like tree, where the further you push down a particular path gives better specialty bonuses (and debuffs). Further down the tree would result in more specific bonuses and deficits. (+5% to wine quality, -50% to breathing)

One huge problem would be village idol spam, just to have multiple separate "villages" to get all the bonuses, under one real village. Increase minimum range or make buffs cost a significant amount might help.


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Re: Village Specialization

Postby Vassteel » Fri Jan 05, 2018 6:37 pm

ide be ok with something like how realm buffs work but for the village only

say for example. instead of the crop / tree bonus being realm wide have it be based on the village buffs and things that require a wide area like forage buffs be part of the realm buff system
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Re: Village Specialization

Postby DreadDawson » Fri Jan 05, 2018 10:01 pm

+1
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Re: Village Specialization

Postby jorb » Sat Jan 06, 2018 1:55 pm

Dakkan wrote:One huge problem would be village idol spam, just to have multiple separate "villages" to get all the bonuses, under one real village. Increase minimum range or make buffs cost a significant amount might help.


Probably the strongest argument against, tbt. Forced specialization had precisely this effect in the old personal beliefs system.

I appricate the gist of the suggestion, however. It wouldn't be unreasonable if you could do more with villages.
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