So the last time I played, I remembered that Realms had an Authority Bar which was filled whenever someone in the Realm gains EXP, or someone who has a hearthfire in the realm gains EXP. What I suggest is to add a little depth to this.
Add segments/statistics to Realm Authority based on activities within a realm, and not have these be based purely on EXP gained, but rather the activity itself. The different authorities could be a percentage of the overall Authority OR be something seperate from Realm Authorty (I'm not sure which would be better for the game).
Tourism/Commerce - based on how long foreigners stay in the realm / based on when someone uses a barterstand.
Hunting/Foragery - everytime something is foraged or hunted
Agriculture - everytime a crop is harvested or a (domesticated) animal is butchered.
Mining/Smithing - whenever someone mines something, chips a boulder, or smelts
It could look something like this. (If Total Authority and the new authorities are kept seperate)
Total Authority: 10,256,456
- Tourism: 20,543
- Forgery: 1,067
- Agriculture: 56,034
- Smithing: 45
Or perhaps if it was percentage based
Total Authority: 100% (100,000)
- Tourism: 90% (90,000)
- Forgery: 5% (5,000)
- Agriculture: 4% (4,000)
- Smithing: 1% (1000)
This could be useful in making Realms more specialized and unique based on what the realm is primarily focusing on. This could also expand "Realm Authority Skills" (currently there's From the Public Coffer, State Funeral, and Last-minute Diplomacy)
(Perhaps we could have something like, "Blessings of a Good Harvest" (crops grow slightly faster for a day, or something like that) at a cost of Agriculture points?)).
And even if not, the statistics alone would help Realms by informing them what they should be focusing on to help their people.