Animals Quality

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Balance Idea: Animal Quality Spawns

Postby LadyGoo » Sun May 28, 2017 2:44 am

So, it's not a secret that animals have got spawn points and fixed quality per spawn point. That has been abused and being abused by the factions a lot: people look for higher quality nodes, then re-check them with the alts. That leads to significant community imbalance:
- hunters from smaller villages cannot count on being lucky and getting a hq prey they could sell for goods.
- If the hq animal spawns would be random, big factions would rely more on good relationships with their neighbour nabs and trades
- big factions get the advantage on bone kilns and tree planters pots, forges or whatever by simply farming those hq nodes day by day. Even the animal meat and intestines could be used for composting and upgrading your trees. Hides - cutthroat cuirass (I am still not so happy that the armour out of leather and wax is better than the one made of 6 pieces of steel + leather).

On the other hand, it was fun to actually map where animals spawn and at what time you could actually encounter them. What I would suggest is to randomize the quality for each spawn point. That way the civilization would rely much more on actual non-botted gameplay, when players gotta go out and hunt.
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Re: Balance Idea: Animal Quality Spawns

Postby Sevenless » Sun May 28, 2017 2:50 am

I thought that's how it used to work in W8 for some reason. Am I remembering wrong?
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Re: Balance Idea: Animal Quality Spawns

Postby LadyGoo » Sun May 28, 2017 2:53 am

Sevenless wrote:I thought that's how it used to work in W8 for some reason. Am I remembering wrong?
We used to hunt in certain areas for higher quality animals back in W8.
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Re: Balance Idea: Animal Quality Spawns

Postby ChildhoodObesity » Sun May 28, 2017 7:58 am

sounds good!
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Re: Balance Idea: Animal Quality Spawns

Postby infectedking » Sun May 28, 2017 8:02 am

LadyGoo wrote: (I am still not so happy that the armour out of leather and wax is better than the one made of 6 pieces of steel + leather).

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Re: Balance Idea: Animal Quality Spawns

Postby ChildhoodObesity » Sun May 28, 2017 8:04 am

ya goo girl u gotta be wrong by a good 50ac points (MINIMUM) heh...
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Re: Balance Idea: Animal Quality Spawns

Postby LadyGoo » Sun May 28, 2017 1:10 pm

ChildhoodObesity wrote:ya goo girl u gotta be wrong by a good 50ac points (MINIMUM) heh...


You have MINIMUM forgot to mention the fighting stats bonuses that a cutthroat cuirass grants. Not to mention that they're easy to make, in comparison with the steel armor, which depends on your anvil, metal crucible, fuel for the crucible and etc. quality. Meanwhile, the steel armour debuffs your agility too.
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Re: Balance Idea: Animal Quality Spawns

Postby Sevenless » Sun May 28, 2017 1:49 pm

Dumb question. Why have quality nodes at all anymore if we want RNG in hunting? Why not move it back to purely random per kill? That way every bear you see has a chance of being valuable.
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Re: Balance Idea: Animal Quality Spawns

Postby Massa » Sun May 28, 2017 2:03 pm

i like lady goo's ideas tbh, they're usually real good

random animal quality should be random and not tied to the local environment
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Re: Balance Idea: Animal Quality Spawns

Postby Aceb » Sun May 28, 2017 2:42 pm

Idea is not bad, I'm totally for it.
Often lived as a hermit near or close enough to big cities / factions and never had a problem with getting quality animals. More it was annoying to see tons of low quality lying around.
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