So, it's not a secret that animals have got spawn points and fixed quality per spawn point. That has been abused and being abused by the factions a lot: people look for higher quality nodes, then re-check them with the alts. That leads to significant community imbalance:
- hunters from smaller villages cannot count on being lucky and getting a hq prey they could sell for goods.
- If the hq animal spawns would be random, big factions would rely more on good relationships with their neighbour nabs and trades
- big factions get the advantage on bone kilns and tree planters pots, forges or whatever by simply farming those hq nodes day by day. Even the animal meat and intestines could be used for composting and upgrading your trees. Hides - cutthroat cuirass (I am still not so happy that the armour out of leather and wax is better than the one made of 6 pieces of steel + leather).
On the other hand, it was fun to actually map where animals spawn and at what time you could actually encounter them. What I would suggest is to randomize the quality for each spawn point. That way the civilization would rely much more on actual non-botted gameplay, when players gotta go out and hunt.