doctor and malpractice

Thoughts on the further development of Haven & Hearth? Feel free to opine!

doctor and malpractice

Postby viznew » Sat Jan 20, 2018 2:39 pm

its mostly just something id like to see might be op mabye lol

iv been branding myself a back ally doc working the streets of aurora and the surrounding area

mostly its a rush for root when too many adder bites happen or just refilling my stall

a little luring people into hunting letting them take most the hit then mention my stall XD

but thats too realiable, how can i be a qwack if i cant endanger some patents lifes

so i think it chould be fun if there was an action i chould do that takes shp and heals some hhp

prob like 2-4 times as much shp for hhp

chould require an expensive skill possable credo and i chould use in game meds an apply for slightly faster results while im tending the wound

but always while holding their lifes in my unqualifide hands


Never go to a doctor whose office plants have died

In my home kingdome, i heart surgeon. Number one. Steady hand. One day, lawspeaker need new heart. I do operation. But, mistake! lawspeaker die! villagers very mad. I hide in fishing boat, come to northern kingdome. No kins, no food, no money. Now I have house, horses, and new wagon. My big secret: I kill lawspeaker on purpose. I good surgeon. The best!
Last edited by viznew on Sat Jan 20, 2018 3:23 pm, edited 3 times in total.
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Re: doctor and malpractice

Postby synaris » Sat Jan 20, 2018 2:54 pm

well, i like it. i certainly would like my hard hit points back faster. expecially after i hunt and grab crabs. gloves or no gloves those things are evil.
Newbie and noob do not mean the same thing.

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Re: doctor and malpractice

Postby IngloriouslyBad » Sun Jan 21, 2018 3:25 am

Mystic / Tailor / Gardener leads into apothecary?

Or perhaps adding another credo after gardening ? Herbologist? And after mystic perhaps witch doctor? Combine those 2 into medicine man/woman based on character gender.

So, very select few Native Americans these days still practice the old ways of learning medicinal and spiritual properties of herbs, spices, animal byproducts and how they can help cure ailments, be it physical, mental, or spiritual in nature. But some still are brought up to learn and or train under a mecine man/woman to serve their tribal nations more tradisional populace doing anything from wound care too emotional/mental guidance and stability. I’ve lived around native Americans my whole life living in Texas and New Mexico. Times have changed, but a lot of their cultural beliefs and traditions still linger on. I know early European cultures had similar persona of proto medical practices. So it could work in the sense that this is supposedly a game based off early Europian life.

I think it could be an awesome credo with some actual historic background to it, adding some more depth and new mechanics to the game !
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Re: doctor and malpractice

Postby jorb » Mon Jan 22, 2018 9:20 am

Good ideas here. It'd be awesome if a doctor could look at another hearthling's wounds, apply cures as normal, perhaps with bonuses, &c. Like this thinking!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: doctor and malpractice

Postby viznew » Mon Jan 22, 2018 10:31 am

jorb wrote:Good ideas here. It'd be awesome if a doctor could look at another hearthling's wounds, apply cures as normal, perhaps with bonuses, &c. Like this thinking!



makes me happy lol iv been putting alot of effort in appering like a shady doctor

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