jorb wrote:Would be a great thing if we knew how we wanted to handle soups relative to the food system otherwise.
It would be nice if there could be a special cauldron for soups. You add water and bones/fish/tubers/mushrooms and wait an hour or two for it to become broth. Then, you can add ingredients (make recipes that call for a certain broth, veggies, meat, etc), and it could have the same cooking function as a spit roast. You can either stand by it and stir OR let it sit and cook slowly. The animation could just be the stirring motion already set in place.
The broth would be a nice thing to give energy, but a very low FEP (since it's not very nourishing) and satiate meat/veg/fish/etc, depending on what type.
Also, it would give the kuksa a nice late-game use! Especially because you can't really drink a chunky soup out of a waterflask...
So, broth can be in any container, but full soups would need to be in a proper cup or bowl to be edible.
And with the addition of pepper as a requirement, it would make soups more of a late-game food - especially since soups are a very time-consuming food IRL.
And here's some nice soup ideas!
-fish/oyster chowder (fish fillets/oyster, fish broth, potato [we need to add potatoes to the game

], milk, onion, pepper)
--possible FEPs: constitution, will, strength
-beef stew (cow/wild beef, beef/veggie broth, tubers, onion, pepper)
--possible FEPs: constitution, strength, charisma
-beef and barley soup (cow/wild beef, beef broth, barley, pepper)
--possible FEPs: charisma, constitution, will
-mushroom and tuber stew (edible mushrooms, veggie broth, tubers, onion, pepper)
--possible FEPs: psyche, will, charisma
-chicken veggie soup (cooked chicken, chicken/veggie broth, tubers, onion, barley, pepper)
--possible FEPs: dexterity, constitution
-wild game stew (chicken, rabbit, squirrel, any broth, potato, pepper)
--possible FEPs: agility, dexterity, intelligence
That's just a few, but it would be really nice to have implemented!!
Thanks for the consideration!!!
