Villages and Kingdomes could be able to generate warfare besides PvP, examples:
= armies of something like nidbanes that could be send used to attack players of desired villages or kingdoms.
= 'cropbanes' (or 'crapbanes' :]) to damage harvest of other vills/kingdoms; something like plaque... For example, such a thing could damage the Q of the current harvest.
= analogous defense could be available
= PvP could be used too: the wins/losses (aka KO) among rivals could be used to weight the kingdome/Village defense (or attack) stats...
The quality of that 'warfare' should depend on Q of items used to create/forge/generate those things. However, the amount they can generate can depend on LP/authority points they have collect. To attack the kingdom or village they have to pick a scent, for example: steal an item from that kingdom/village; including - a dead body of poor villager
