Exposure to the Elements: Problems & Solution(s)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Exposure to the Elements: Problems & Solution(s)

Postby GamingRAM » Mon Jan 29, 2018 8:52 pm

So on Jorb's January stream, he mentioned how he played Breath of the Wild and once you get the necessary clothing, the problem of exposure to cold and heat became a non-problem. What would stop people from just always carrying the necessary clothing/gear with them at all times?

So here's some ideas to help solve that potential problem:

1) Make all clothing bigger.
When I played H&H I rarely carried many sets with me to begin with. If I needed something different to wear, I would get it from my wardrobe or better yet a chest nearby the activity I wanted to do (cooking set in the kitchen for example). But this the wilderness, far away from your base. By making all clothes bigger, players would need to manage their limited space more for when traveling to harsher climates. I would assume that all clothing would offer SOME protection, even if marginal, but I always found it a little funny how a pair of leather pants can be the same size as both a pair of linen pants and shirt.

2) Exposure has a timer.
Like in Breath of the Wild, and Ocarina of Time, exposure to the elements doesn't instantly kill you, the amount of time it would take to kill/start to kill you is about 10-20 seconds. By equipping gear you can extend your time. The problem with this is it would prevent living on the mountains without a constant source of fire / or a house/cave. Yea people will still carry with them the clothing they need, but they wouldn't be able to stay out in the cold forever.
- This would also assume you can't just keep putting on a different coat every 5 minutes and be in the clear. If your bear cloak gives you +10 minutes and when you have 1 minute left, putting a new bear cloak won't give you another free +10 minutes.

Image

3) Gear needs to be repaired (for exposure purposes only).
As you travel through the snow, your clothes start to lose their usefulness. A strap comes undone, the fur is covered in ice, you tripped and now a sleeve is ripped. Periodic repairing being necessary can help keep players from trying to over extend their welcome.

4) Tea VS Beer
You should really be drinking something warm over generic water or booze to stay warm. Have warm tea extend your timer in cold climates. Also have the waterflask keep the warm tea....err... warm longer.


So what ideas do you guys have that would help prevent exposure from simply becoming a "not-problem"? Frankly I think a timer of sorts is all that's really needed (mainly because a harsh winter would cause everyone to always wear the needed clothes). A big difference between BoTW and H&H is inventory space, where BoTW has almost an infinite inventory for clothing and food, H&H is rather limited.
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Re: Exposure to the Elements: Problems & Solution(s)

Postby sMartins » Mon Jan 29, 2018 9:06 pm

I guess their main problem would be about how to make new locations relevant, more than how to do that.
I mean, yeah there are mountains and there it's cold, and then?
Tou I agree that they should differentiate more the map first, pretty much now since the start you can go everywhere ... while I think exploration should be much more in depth allowing you to discover new areas only progressing into the game .... this would be a huge boost for player retenction and to keep up the interest in the game .... but the problem is how to make the map, the advanced zones relevant.

P.S. How cool is the Lost woods in BOTW? oh god ... so fun, when you discover how to find the way ... really great game.
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Re: Exposure to the Elements: Problems & Solution(s)

Postby Ysh » Tue Jan 30, 2018 8:13 pm

GamingRAM wrote:The problem with this is it would prevent living on the mountains without a constant source of fire / or a house/cave. Yea people will still carry with them the clothing they need, but they wouldn't be able to stay out in the cold forever.

How this is problem?
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Re: Exposure to the Elements: Problems & Solution(s)

Postby Burinn » Tue Jan 30, 2018 10:15 pm

Let the mountain dwellers succumb to the elements; frost overtake them. Let their fields fail to provide ample harvest. Their livestock barren and bellies empty.
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Re: Exposure to the Elements: Problems & Solution(s)

Postby jorb » Thu Feb 01, 2018 1:25 pm

Some manner of elemental hazard should be implemented. May happen with, or before, seasons.
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