Better gear, higher stat cap. There should be a cap of x by default, to not punish the casuals, but gear will just enlarge this cap.
Good:
- Will break down the rate of grind for the botters/no life grinders massively when they hit the wall of cap and will have to wait for qualities to rise to grind further, thus giving a chance other people to catch up to them.
- Will prevent ridiculous stats by botted foods, and nolife questing etc...
- The stat cap will be dynamic, it will scale to be larger as the time goes into the world...
Bad:
- Stat caps are trash in general, but will be much easier to implement than having to rebalance/rework all the feasting and stat system in total

Thoughts?