Smoked fish

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Smoked fish

Postby shubla » Tue Jan 30, 2018 11:05 pm

There arent enough recipes for fish. Even though there are lots of baits and stuff to catch fish.
Somekind of smoker that you could use to smoke fish and maybe other things like meat would be cool!
Smoked fish would give some more feps than just roasted fish.
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The smoker itself could be cheap, just some wood, bricks and bough or such.
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Re: Smoked fish

Postby Ysh » Tue Jan 30, 2018 11:07 pm

shubla wrote:There arent enough recipes for fish. Even though there are lots of baits and stuff to catch fish.
Somekind of smoker that you could use to smoke fish and maybe other things like meat would be cool!
Smoked fish would give some more feps than just roasted fish.
Image
The smoker itself could be cheap, just some wood, bricks and bough or such.

I like fish in this game. They are underutilize resource I agree.
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Re: Smoked fish

Postby shubla » Tue Jan 30, 2018 11:09 pm

Overall fishing as an industry should be developed.
More uses for fish, and maybe fish nets.
https://youtu.be/9ZkkexNgLG8
Fish nets would yield a lot of fish, but it would be tedious to maintain even one of them. And perhaps there could be only a limited amount of fish nets that would efficiently yield things in some certain area.
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Re: Smoked fish

Postby synaris » Wed Jan 31, 2018 12:26 am

support support support. fish are almost ignored entirely in end game. which is some bullshit. id love a smoker for em.
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Re: Smoked fish

Postby Onep » Wed Jan 31, 2018 1:41 am

Smoked fish and meats would be pretty cool. I'd even advocate for some meat curing.
Although, I think we'd need to differentiate between salt for curing and salt crystals.

Also, I think wood type should change FEP bonuses. Gotta maximize that flavor! (although then things might just get too tedious and convoluted)

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Re: Smoked fish

Postby jorb » Thu Feb 01, 2018 1:23 pm

Yeah, could be time for that. Will consider.
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