marmots

Thoughts on the further development of Haven & Hearth? Feel free to opine!

marmots

Postby synaris » Thu Feb 01, 2018 2:04 pm

hey jorb im hoping to catch you while you're replying to threads. i once played a game called shephards crossing and the first livestock you take care of is strangely, a marmot... i found a species called bobak marmot that is native to europe that i think would fit in well with the game.

Image

we could catch em and raise em just like rabbits. for their meat.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
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Re: marmots

Postby jorb » Thu Feb 01, 2018 3:53 pm

Will fix! Thanks!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: marmots

Postby synaris » Thu Feb 01, 2018 4:44 pm

will fix? this isnt a bug, was that a weird typo?

anyways, does anyone else like this idea?
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Re: marmots

Postby jorb » Thu Feb 01, 2018 5:01 pm

No, I just meant that I will implement marmots, quite simply.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: marmots

Postby Axatros » Thu Feb 01, 2018 5:10 pm

The fact that they are not in the game already is a bug.
Pixel art is and always will be better than this plastic looking Hafen you gave us here.
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Re: marmots

Postby IngloriouslyBad » Thu Feb 01, 2018 8:10 pm

Prairie Dogs... Shit
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