Kidnapping, Mercyless murder

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Kidnapping, Mercyless murder

Postby Infinity-Production » Fri Feb 02, 2018 9:22 pm

The idea is if you get knocked out someone can bind you, then carry you around and even Heartfire Home.
But binding anyone will leave kidnapping scents, wich is about as bad as murder.
While kidnapped they can not log out, Heartfire Home or even move, anyone can free the person they can also kill that them, but only after 7 days.

If they kill the kidnapped person a Mercyless murder scent will be placed, both where they were killed and where they where kidnapped.
This scent will be a few times stronger than a normal murder scent, strong enough for people to think twice before killing kidnapped people.
Throwing people in water or letting animals kill them will make the scent as well.

This will be a bit of a roleplaying, "pay ransom or he'll die!" kind of events xD
Maybe even the hostage can sweet talk the kidnappers.
a chance for Stockholm syndrome might occur.
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Re: Kidnapping, Mercyless murder

Postby Ysh » Fri Feb 02, 2018 9:26 pm

Infinity-Production wrote:The idea is if you get knocked out someone can bind you, then carry you around and even Heartfire Home.
But binding anyone will leave kidnapping scents, wich is about as bad as murder.
While kidnapped they can not log out, Heartfire Home or even move, anyone can free the person they can also kill that them, but only after 7 days.

If they kill the kidnapped person a Mercyless murder scent will be placed, both where they were killed and where they where kidnapped.
This scent will be a few times stronger than a normal murder scent, strong enough for people to think twice before killing kidnapped people.
Throwing people in water or letting animals kill them will make the scent as well.

This will be a bit of a roleplaying, "pay ransom or he'll die!" kind of events xD
Maybe even the hostage can sweet talk the kidnappers.
a chance for Stockholm syndrome might occur.

Indefinite detainment is fate worse than dead.
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Re: Kidnapping, Mercyless murder

Postby AntiBlitz » Sat Feb 03, 2018 2:42 am

dood, kidnapping would be hilariously sweet, haha. Could you imagine the wars that would occur over someone being taken hostage. You may actually force sieges on bases to free a character. Though this would have to come with incredibly serious drawbacks upon the kidnapper and their base. Like a halving claim shields str for each kidnapped player or something. There would also have to be a reason behind why the character couldnt just port away after k/o.

It's hard to come up with something reasonable for this, which is why it more then likely wouldnt be implemented.
Last edited by AntiBlitz on Sat Feb 03, 2018 2:51 am, edited 1 time in total.
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Re: Kidnapping, Mercyless murder

Postby pheonix » Sat Feb 03, 2018 2:47 am

Ive heard this mentioned before and im pretty sure the devs said they would not do any slave or kidnappings.
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Re: Kidnapping, Mercyless murder

Postby LadyV » Sat Feb 03, 2018 3:47 am

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Re: Kidnapping, Mercyless murder

Postby jorb » Thu Feb 15, 2018 2:48 pm

Wouldn't mind kidnapping as long as it is, indeed, not implemented as a fate worse than death.
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Re: Kidnapping, Mercyless murder

Postby GamingRAM » Sat Feb 17, 2018 9:33 am

jorb wrote:Wouldn't mind kidnapping as long as it is, indeed, not implemented as a fate worse than death.


How to Make Slavery/Kidnapping/Imprisoning, Not Quite Worse Than Death.

- A player must be knocked out to be enslaved. The enslaver has a countdown to enslave with a chance of failure. If it fails the knocked out player may then teleport back home without worry of being murdered.
- Kidnapping/Enslaving could be locked behind a credo, or some otherwise hard to make item.

- This part here is ESSENTIAL to making being enslaved not that bad. Enslaved players have NO control over the imprisoned character. The character goes gray on the log-in screen and cannot be interacted with. They are basically "dead" at this point, and the player may as well make a new character, much like if they have died normally.
    This is fine because of the requirements to be imprisoned in the first place, being defeated and otherwise at the mercy of the victor. Also by not being able to interact with the character anymore, they won't just be "watching".
    The imprisoned basically becomes an NPC at this point.

- Enslaved characters cannot be killed/die.
    Otherwise the captor will kill the imprisoned before being liberated.
- Enslaved characters cannot be made to do manual labor.
    This is because it would be little different from botting. What would stop players from enslaving their alts?
- Enslaved characters can be "freed" by the will of the captor OR liberated. Once an imprisoned character is "freed" the character is immediately accessible again by the original owner.
    Imprisoned characters are linked to captors firstly, and once the captor is dead (or imprisoned themselves), imprisoned characters are automatically freed. Imprisoned characters are linked to claims or Hearth Fires secondly, destroying such would also free imprisoned characters.
- Enslaved characters will gain stats over time, either being linked to the captor's stat's gains, or some other system.
    This is so there is an incentive to get your character back. A month passes after being imprisioned and your character would be lacking behind everyone else in the world.

- What's the point of kidnapping/enslaving/imprisoning then?
    Mostly bragging rights. It's a way to extend humiliation towards a particular enemy, while also encouraging more sieges to liberate the imprisoned.
    While you cannot make a slave do manual labor, you can however make them dance for you.

- Worries that would need to be worked around:
    What about inheriting stats after death? In H&H death actually has the benefit of giving you some of your ancestor's stats back. Your ancestor isn't "dead" this time around, more like Missing In Action. It could be a day, or even a whole month before you get your character back. I'm not sure how to answer this one.
    Since imprisoned cannot be killed, there is a worry about positioning them in strategic places to counter invaders. Can they only follow the captor while not in their cages? I'm not sure.
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Re: Kidnapping, Mercyless murder

Postby ricky » Sat Feb 17, 2018 9:50 am

GamingRAM wrote:- This part here is ESSENTIAL to making being enslaved not that bad. Enslaved players have NO control over the imprisoned character. The character goes gray on the log-in screen and cannot be interacted with. They are basically "dead" at this point, and the player may as well make a new character, much like if they have died normally.


This is in fact a fate worse than death.
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Re: Kidnapping, Mercyless murder

Postby GamingRAM » Sat Feb 17, 2018 10:00 am

ricky wrote:
GamingRAM wrote:- This part here is ESSENTIAL to making being enslaved not that bad. Enslaved players have NO control over the imprisoned character. The character goes gray on the log-in screen and cannot be interacted with. They are basically "dead" at this point, and the player may as well make a new character, much like if they have died normally.


This is in fact a fate worse than death.


No it isn't. Not having access to your character = Being dead. Your character isn't being permanently damaged. Given the circumstances needed to be kidnapped, you could have died, or been kidnapped. Both prevent access to playing that particular character anymore, but one of them gives you the CHANCE of reclaiming that character later down the road.
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Re: Kidnapping, Mercyless murder

Postby maze » Sat Feb 17, 2018 4:37 pm

GamingRAM wrote:
ricky wrote:
GamingRAM wrote:- This part here is ESSENTIAL to making being enslaved not that bad. Enslaved players have NO control over the imprisoned character. The character goes gray on the log-in screen and cannot be interacted with. They are basically "dead" at this point, and the player may as well make a new character, much like if they have died normally.


This is in fact a fate worse than death.


No it isn't. Not having access to your character = Being dead. Your character isn't being permanently damaged. Given the circumstances needed to be kidnapped, you could have died, or been kidnapped. Both prevent access to playing that particular character anymore, but one of them gives you the CHANCE of reclaiming that character later down the road.


This is indeed a fate worst the death. the char can not be reborn. locking you out of stats on the reborn char.
Reclaiming will basically be impossible.
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