jorb wrote:Wouldn't mind kidnapping as long as it is, indeed, not implemented as a fate worse than death.
How to Make Slavery/Kidnapping/Imprisoning, Not Quite Worse Than Death.
- A player must be knocked out to be enslaved. The enslaver has a countdown to enslave with a chance of failure. If it fails the knocked out player may then teleport back home without worry of being murdered.
- Kidnapping/Enslaving could be locked behind a credo, or some otherwise hard to make item.
- This part here is ESSENTIAL to making being enslaved not that bad. Enslaved players have NO control over the imprisoned character. The character goes gray on the log-in screen and cannot be interacted with. They are basically "dead" at this point, and the player may as well make a new character, much like if they have died normally.
This is fine because of the requirements to be imprisoned in the first place, being defeated and otherwise at the mercy of the victor. Also by not being able to interact with the character anymore, they won't just be "watching".
The imprisoned basically becomes an NPC at this point.
- Enslaved characters cannot be killed/die.
Otherwise the captor will kill the imprisoned before being liberated.
- Enslaved characters cannot be made to do manual labor.
This is because it would be little different from botting. What would stop players from enslaving their alts?
- Enslaved characters can be "freed" by the will of the captor OR liberated. Once an imprisoned character is "freed" the character is immediately accessible again by the original owner.
Imprisoned characters are linked to captors firstly, and once the captor is dead (or imprisoned themselves), imprisoned characters are automatically freed. Imprisoned characters are linked to claims or Hearth Fires secondly, destroying such would also free imprisoned characters.
- Enslaved characters will gain stats over time, either being linked to the captor's stat's gains, or some other system.
This is so there is an incentive to get your character back. A month passes after being imprisioned and your character would be lacking behind everyone else in the world.
- What's the point of kidnapping/enslaving/imprisoning then?
Mostly bragging rights. It's a way to extend humiliation towards a particular enemy, while also encouraging more sieges to liberate the imprisoned.
While you cannot make a slave do manual labor, you can however make them dance for you.
- Worries that would need to be worked around:
What about inheriting stats after death? In H&H death actually has the benefit of giving you some of your ancestor's stats back. Your ancestor isn't "dead" this time around, more like Missing In Action. It could be a day, or even a whole month before you get your character back. I'm not sure how to answer this one.
Since imprisoned cannot be killed, there is a worry about positioning them in strategic places to counter invaders. Can they only follow the captor while not in their cages? I'm not sure.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean