Vigilance wrote:Granger wrote:pppp wrote:Taking a vacation will be punishing under character decay scheme.
Which would be an upgrade to the as-is of a vacation being defeating under the current endless growth scheme.
How?
Currently taking a break (or starting late or having an accident) gimps a character permanently, compared to the ones that don't stop, which can't be solved unless characters are turned from being the sum of all their actions to being the sum of just their recent actions (over the last some weeks, at max very few months).
Dosn't matter how that'll be implemented (meaning in which way that pig is dressed), unless it's done participation statistics of new worlds will continue to follow the curves of the ones before, simply as for anyone that is even remotely thinking about the competition aspect of the game... there's no point in starting late or to continue after character or (especially) base death - or even continuing after having found out that the play style that far wasn't effective enough to keep up with the top... they lost, permanently, and there's nothing they can do except to wait for the next world to start.
See viewtopic.php?p=827365#p827365 (and next) and viewtopic.php?p=827451#p827451 (and 2nd next) for some graphs that outline the differences between now and what is suggested, these should clearly show the problem caused by the current eternal growth in numbers and how stat decay would completely remove it.