Vigilance wrote:Granger wrote:Currently taking a break (or starting late or having an accident) gimps a character permanently, compared to the ones that don't stop, which can't be solved unless characters are turned from being the sum of all their actions to being the sum of just their recent actions (over the last some weeks, at max very few months).
This is still not an upgrade. It is just the same as present, but less-so.
The thing that you don't get (or choose to blissfully ignore as your self proclaimed position on the top sets an incentive for you to not understand it - or, worded differently, motivates you to be dishonest in the discussion as keeping the status quo will benefit you as being on the top, see * below) is that in the current system any deviation from playing optimal leaves one permanently behind everyone that continues to play optimal. This is caused by the mathematical outcome of characters being the sum of all of their actions, can't be bargained with and results in any and all vacations or accidents being a permanent punishment that lasts till world reset.
Stat decay would change that permanent part: vacations or accidents would still set you back, compared to the ones that continued to play optimal, but as the time window set by the decay rate moves on and takes older actions out of the equation (which would take, with the rate discussed, about 90 days till each and every mistake is completely forgotten) the punishment for not playing optimal would only be temporary.
* You commit a fallacy:
The people playing while you're on vacation will be ahead of you in the implementation of this, the people playing in the current system if you take a vacation will be ahead of you. .
While this is exactly what would happen with this implemented... the part you left out, that with this suggestion implemented being behind would be something you could redeem yourself of, would be exactly as it should be in a game.
And while this is exactly what happens in the current implementation... the part you left out, that the penalty of a vacation is currently permanent for the rest of the world, is absolutely not as it should be in a game.
Incomplete comparison, false equivalence.
* You commit a fallacy:
Someone will always be ahead of you. This is the innate nature of an MMO.
It is completely impossible to solve this problem short of making the gap between casual and hardcore tiny, or adding stat caps.
The problem isn't the existence of a gap between casual and hardcore, that is as it should be in a game.
The problem is that an existing casual is mathematically unable to close the gap to an existing hardcore without a world reset. That is the problem, that is the cancer of endless growth that is eating away at the user base of each world, that is what stat decay would remove when implemented.
And stat decay effectively creates a stat cap, but one that can be bargained with. Resulting in the ones that play more optimal being on top, as it should be for a competitive game. Resulting in people who start later or less efficient being able, within reasonable time, to reach or, should they have learned and play more optimal, even surpass the ones that have been there from the start of the world, as it should be for a game.
Burning a straw man.
* Up to now one could think that you honestly failed to understand, but as you now follow up with multiple fallacies in
The thing is that you've never been on the top. I cannot in good faith trust you to have any opinion other than an uninformed one.
How optimal I play (in your speculation) has zero correlation with my ability to analyze flaws in the mechanics of the game.
Ignoratio elenchi, circumstantial ad hominem, Courtier's reply, poisoning the well.
I have to conclude that Upton Sinclair was right with
Upton Sinclair, in AD 1934 wrote:It is difficult to get a man to understand something, when his salary depends on his not understanding it.
Your style of 'argument' hints that you just want to keep the status quo, fucked up as it is, as it suits you, not giving a damn about the resulting collateral damage it causes to the rest of the players and the game itself. And eventually even affecting you: from world after world getting boring from participation dwindling after a few short months.
Vigilance wrote:I am disappointed by your rebuttal to my challenge.
I am disappointed that you act that dishonest in your attempt to bury this topic.