Hrenli wrote:Granger wrote:Please try to wrap your head around the fact that the same happens currently
No it doesn't. The stone in that wall is of certain quality and to get full of it I need the same amount of masonry. I can login half a year later and it will be the same.
Please try other perspective too.
I have looked at it from that perspective. While it would be inconvenient to be (more or less) out of shape when you return from a holiday... it's more dishearthening to realize that the quality of the stone in that wall is now completely irrelevant as, with the current system, the quality that was cool before you took a break is now 1/10th (just to make up a number) of what is generated by others by now - and you're guaranteed to never reach their level? Granted, this works better with farming proucts (or anything crafted), but that's basically one of the many problems I see with the current approach.
Also keep in mind that, when returning after 1/2 year, your whole base will likely be completely reclaimed by nature anyways.
Just for a moment, step back from "me vs bigbois" point of view to "me vs stone wall" or "me vs a bear". Quite a few people don't even know about titans or what their stats are. They are just trying the game. Which is quite fun to learn for the first time on your own and at your own pace.
Quite true, up to the moment they first see the qualitites that exist somewhere else in the world: this is the moment they extrapolate that it would take years to get to this level, then they say 'fuck this', give up and leave. I have seen this happening plenty of times to new players over the years...
Which is usually ridiculously slow (from our usual perspective) for first timers. Why that pace has to be regulated?
The pace wouldn't really be regulated at the lower levels as the amount that would tick away would only be a tiny fraction of what a normal character (even a new player that is just learning) usually rakes in, the effects would get quite noticeable later though.