Faster decay for trails

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Faster decay for trails

Postby shubla » Wed Feb 07, 2018 1:32 pm

There are too many trails around, even though they have been abandoned a long time ago. Its ugly and annoying when there are trail signs everywhere.
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Re: Faster decay for trails

Postby Fierce_Deity » Wed Feb 07, 2018 4:57 pm

Trails that are not considered claimed or owned should prob decay faster. Wood ones at least. +1
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Re: Faster decay for trails

Postby Massa » Wed Feb 07, 2018 5:15 pm

Non-claimed and authority-less trails, yes. No for regular, active, claimed trails.

Trails are awful for a singular reason: Noobs need to build.
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Re: Faster decay for trails

Postby itworkss » Sat Feb 10, 2018 7:53 am

This kinda goes in with the decay issue, if a zone isn't regularly being loaded, the trail won't decay. Even if it's not claimed.

I think roads need a reworking, all together.
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Re: Faster decay for trails

Postby jorb » Thu Feb 15, 2018 1:52 pm

itworkss wrote:I think roads need a reworking, all together.


He says, leaving no clue as to how he'd prefer it working.

I think roads work fine, and I don't mind them being in the landscapes none too much either.
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Re: Faster decay for trails

Postby Granger » Sat Feb 17, 2018 10:26 pm

jorb wrote:
itworkss wrote:I think roads need a reworking, all together.


He says, leaving no clue as to how he'd prefer it working.

I think roads work fine, and I don't mind them being in the landscapes none too much either.


I don't think roads work fine, so here is a clue how I would prefer them to work.
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