stya wrote:You probably did not do enough pvp to realize that, but with current combat meta, any CC would be extremely op. Fights tend to be unbalanced in terms of numbers and anyone who whould be victim of the CC would probably be mobbed and stomped in an instant.
Nothing can be op if implemented right. Think about high ip/opening requirements for cc to work. But of course fights should be unbalanced in terms of numbers!!! Of course a victim of cc, chased by 6 players would be mobbed and stomped. I'm looking forward to the combat rework.
A-and, someone mentioned the knockout. Yup, there's that one form of cc, I intentionally didn't say "knockout" cuz I know there it is. With a huge duration with like (i'm not sure) - 10+ seconds? Knockout = certain death.
And don't you dare compare my combat ideas to mainstream games like LoL!

Nevertheless, it's hard work to do, so don't think I'm a crying jerk who wants everything he likes happen. Combat cc isn't that important. The unending chasing can be bypassed in other ways - running speed dependent on constitution/str for example. My far more important point was the player vision on minimap. Currently, we can see all the dangerous animals on minimap, which can take our lives and play with our dead bodies afterwards. All, except one.
