Remove Shackle of Hell Ignorance

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Remove Shackle of Hell Ignorance

Postby Ysh » Thu Feb 08, 2018 11:10 pm

I have been in some situation like this:

1. Consider to go and make decision.
2. Flipped the coin to see what is best.
3. Outcome decided and I move to action.
4. Good results for following good fortunes.
5. Later I go to ask a friend for advise.
6. He tells he will find it for me.
7. Consults some magical artifact.
8. It told to ask again later.
9. We wait with breathes bated.
10. Time comes for repeat ask and truth is told.

It seem to me there is so much superstition in this world of live. Where it is superstition in beloved Haven and Hearth? Why our arm is shackled to prevent casting of lot? I think all hearthling should have ability to cast his own lot in live, and suggest that we do add some ability for lot casting!

I think we should be allow to designate some table for casting these lot by cover with pure white table cloth. When table is use, we may collect up some branch from fruit tree as lot, and cast it upon table. After this lot has been cast, the result can be interpret. To do reading for own character is using WIL + PSY stats, to give this reading to other character is CHA + PSY stats. Some example result:

  • You will slay mighty beast! (Next time you fight big animal you gain bonus damage.)
  • Next harvest is full of bounty! (Chance to trigger while harvest crop to get crop with above average quality gain.)
  • You see boat crushed in powerful rapids! (Increase chance to find Peculiar Flotsam.)
  • Today is day of good luck fortune! (Chance to trigger while mining to get above average gemstone.)
Result buff will last for 24 hour real life time. If related task to result is complete, then buff will end as soon as it is triggered. As long as character has buff, he can not get another one. Higher quality branch and higher stat will give better buff like higher chance to trigger, more benefit when it do trigger, or just buff in more useful area of game.

Goal of suggesting is to give some mechanic to encourage player to do task he maybe does not do frequently, without feel like he must do it as with quest or credo task. Just some fun time fortune to break up some routines that can be ignored if it is not some thing you like to do. Maybe can do some thing like different type of branch affect result somehow too.

I think this divination is important trope and should be represent in Haven in some way!
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Remove Shackle of Hell Ignorance

Postby Massa » Thu Feb 08, 2018 11:45 pm

yeah
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Re: Remove Shackle of Hell Ignorance

Postby Vigilance » Thu Feb 08, 2018 11:45 pm

Fortunes and fortune tellers? Dope.
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Re: Remove Shackle of Hell Ignorance

Postby Finigini » Fri Feb 09, 2018 7:14 pm

It would be kinda like the prophecy system in Path of Exile. I like it.
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Re: Remove Shackle of Hell Ignorance

Postby shubla » Fri Feb 09, 2018 7:17 pm

Also add bad fortunes.
For example
[*]You will slay mighty beast! (Next time you fight big animal you gain bonus damage.) ==> Next time you fight a big animal, you get 50% reduction to damage dealt
[*]Next harvest is full of bounty! (Chance to trigger while harvest crop to get crop with above average quality gain.) ==> Next harvest amount is halved
[*]You see boat crushed in powerful rapids! (Increase chance to find Peculiar Flotsam.) ==> Decrease chance to find a peculiar flotsam
[*]Today is day of good luck fortune! (Chance to trigger while mining to get above average gemstone.)[/list] ==> Chance to trigger random caveins
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Re: Remove Shackle of Hell Ignorance

Postby xdragonlord18 » Fri Feb 09, 2018 7:32 pm

shubla wrote:Also add bad fortunes.
For example
[*]You will slay mighty beast! (Next time you fight big animal you gain bonus damage.) ==> Next time you fight a big animal, you get 50% reduction to damage dealt
[*]Next harvest is full of bounty! (Chance to trigger while harvest crop to get crop with above average quality gain.) ==> Next harvest amount is halved
[*]You see boat crushed in powerful rapids! (Increase chance to find Peculiar Flotsam.) ==> Decrease chance to find a peculiar flotsam
[*]Today is day of good luck fortune! (Chance to trigger while mining to get above average gemstone.)[/list] ==> Chance to trigger random caveins

what gameplay value do negative fortunes add
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Re: Remove Shackle of Hell Ignorance

Postby Finigini » Sat Feb 10, 2018 8:47 am

Maybe instead of fully negative or positive fortunes they could simply be trade offs or neutral.
For Example
[*] You will encounter a mighty beast! (A random big animal you agro will be stronger and higher quality)
[*] You will come face to face with a fearsome troll! (higher chance of mining out a troll until you do)
[*] You will come across a vast sum of riches guarded by vile creatures (chance to mine out a wall containing gems/rare ore and spawn slimes/worms)
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Re: Remove Shackle of Hell Ignorance

Postby shubla » Sat Feb 10, 2018 12:11 pm

xdragonlord18 wrote:
shubla wrote:Also add bad fortunes.
For example
[*]You will slay mighty beast! (Next time you fight big animal you gain bonus damage.) ==> Next time you fight a big animal, you get 50% reduction to damage dealt
[*]Next harvest is full of bounty! (Chance to trigger while harvest crop to get crop with above average quality gain.) ==> Next harvest amount is halved
[*]You see boat crushed in powerful rapids! (Increase chance to find Peculiar Flotsam.) ==> Decrease chance to find a peculiar flotsam
[*]Today is day of good luck fortune! (Chance to trigger while mining to get above average gemstone.)[/list] ==> Chance to trigger random caveins

what gameplay value do negative fortunes add

Risk/reward.
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Re: Remove Shackle of Hell Ignorance

Postby vatas » Sat Feb 10, 2018 12:53 pm

Sounds cool, would like it to be implemented in one way or another.
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Re: Remove Shackle of Hell Ignorance

Postby jorb » Thu Feb 15, 2018 1:53 pm

I like it!
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