So the discussion in here got me thinking. viewtopic.php?f=48&t=60112
Not sure if this is the best idea(s) in the world, but at least it can start some discussion and generate other ideas.
Foraging doesn't hold a candle to farming, at all. Nearly everything that can be found out there can be farmed behind walls and made better. Even the once rare Bluebell succumbed to this. There comes a point, pretty early world, where the Q of all foragable items are outpaced by farmed versions.
So here's the idea(s):
Have Lore be connected with the Quality of foraged items, or at least the more "Magical" items. Chiming Bluebells, Mandrakes/Spirited Mandrakes, and hopefully more future "Magical-ish" items in the future.
- Lore will impact the surrounding area of a picked "Magical" item, having a chance of raising the Node Q of said "Magical" item. For example, if someone with a high Lore picks a lot of Mandrakes in a general area, the surrounding node for Mandrakes specifically has a chance of raising. Equally so someone who has a lower Lore than the Node Q, it may lower it.