basically, like using different meat types in food recipes gives different feps, give the beast ring different bonuses depending on what animal bone it's from.
Boar could give the current str/agi, maybe chicken would give dex, bear give a lot of str, and so on.
It would be pretty neat to have in world start where rings aren't available yet and everyone will be wearing beast rings anyway. (or for new characters later before they get better rings)
Of course people would be switching from ring to ring depending on what they craft, but if every variation only gives one or two stats it wouldn't be as effective as a merchant ring, since you can only have two at the same time, so hopefully shouldn't be that exploitable. thoughts?