Visualisation of character attribute and a bit of a feature

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Visualisation of character attribute and a bit of a feature

Postby lol123456 » Tue Feb 20, 2018 10:50 pm

tactic of masquerades, does not allow roughly understand atrribute potential by appearance... So I write ideas how to mark them

Strength
the character's model is a bit puffed up
(there is a suspicion that this is very difficult to implement ... :cry: )

Agility
when your character running, leaves dust behind (It is extremely important that this effect does not arise your b... belt)
dust density depends on the Agility

Constitution
To display, we change the size of the character model with all the dressed clothes
weak proportions x0.75 (Con ~0)
average proportions x0.95 (Con ~75)
strong proportions x1.10 (Con ~150)
overpowered proportions x1.25 (Con ~300)
titan proportion x1.5 (Con ~1k)

Charisma
To display, the face becomes more smiling, friendly in appearance (not thise face :shock: )

a few crazy features:
1) if char has more Stealth X Intelligence vs you Exploration X Perception, you see him with little Blur
2) if char has over 10k str they can drag a few giant items but only with 1 speed (~Extraction Press, Cart, Cistern, Garden Shed, Granary, Notice Board, Rabbit Hutch, Chicken Coop, Rope Walk, Runed Dolmen ........)
3) after finish credo "Cave Hermit" skin of hartling become slightly gray
4) after finish credo "Nomad" you can make nomad staff(not weopen)
5) if char has status red hands, his hand covered with fire as eyes of angry bear
6) emotes for the big(~150) values craft skills

P.S.
if you have ideas of the same type, write them here!
Last edited by lol123456 on Tue Feb 20, 2018 11:09 pm, edited 1 time in total.
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Re: Visualisation of character attribute and a bit of a feat

Postby ChildhoodObesity » Tue Feb 20, 2018 10:51 pm

hahayes we need this
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Re: Visualisation of character attribute and a bit of a feat

Postby NOOBY93 » Tue Feb 20, 2018 10:53 pm

this completely ruins any deceptive tricks of pretending to be a noob. -1
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Re: Visualisation of character attribute and a bit of a feat

Postby Bacaaah » Tue Feb 20, 2018 10:54 pm

Yas, pretty good ideas!!
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Re: Visualisation of character attribute and a bit of a feat

Postby ElGato » Tue Feb 20, 2018 11:03 pm

It's good but, I think you are right. I think they will have problems with increasing character/model size; especially on specific areas.
The blur idea is really good in my opinion :)
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Re: Visualisation of character attribute and a bit of a feat

Postby stya » Tue Feb 20, 2018 11:10 pm

1) if char has more Stealth X Intelligence vs you Exploration X Perception, you see him with little Blur

^

this no, anything that needs your client to know the exact characteristic of someone else should not be in the game. Like it would then be easy to mod the client to display the characteristics of other players and you don't want that for reasons.

In general there are good ideas and potentially dangerous ideas here
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Re: Visualisation of character attribute and a bit of a feat

Postby Ysh » Tue Feb 20, 2018 11:17 pm

stya wrote:1) if char has more Stealth X Intelligence vs you Exploration X Perception, you see him with little Blur

^

this no, anything that needs your client to know the exact characteristic of someone else should not be in the game. Like it would then be easy to mod the client to display the characteristics of other players and you don't want that for reasons.

In general there are good ideas and potentially dangerous ideas here

Server could send flag insted of attribute direct. Know that your stat is X or more lower than their stat is much different than know their exact stat.
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Re: Visualisation of character attribute and a bit of a feat

Postby lol123456 » Tue Feb 20, 2018 11:21 pm

stya wrote:this no, anything that needs your client to know the exact characteristic of someone else should not be in the game. Like it would then be easy to mod the client to display the characteristics of other players and you don't want that for reasons.
nothing exact I would not like.
Simply "more than", preferably having 3-4 stages, but not growth (it can be decoded and output exact stats)
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Re: Visualisation of character attribute and a bit of a feat

Postby jorb » Tue Feb 20, 2018 11:25 pm

Cute, but a big-big deal, to marginal effect, and not happening any time soon.
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Re: Visualisation of character attribute and a bit of a feat

Postby Genabeton » Tue Feb 20, 2018 11:29 pm

good idea
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