zoo (not a very logical idea)

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zoo (not a very logical idea)

Postby viznew » Wed Feb 21, 2018 3:27 am

this is a new take on a cage wagon idea that i had

you leash a wild animal with rope and pull the animal with resistance relative to the animal (perhaps q) and while leashed to this raging wild animal extra dam is caused if hit

you pull the animal to a reg wagon and it takes like 1-3 mins of holding the animal diretly next to wagon to put animal inside (which only happens after every one unleashes the wild animal with no visable sign its rdy so mistakes can be made)

fox easy

bear much harder pulls everyone around and need 3 or more to maintain control of the now pissed off bear with each person tugging at rope keeping it pulled tight(all animals will aggro if let go(perhaps a quick right click to unleash for better control in the heat of the momment))

mammoth prob should be extremely hard and impossiable to wagon , mabye?

can click when wagon opened and like you would liftable click it and animals jumps out angry aggroing anything near by

build some sorta totum and right click it on animal (animal will block it sometimes distorying totum so its not easy) and that animal wont despwan for a longer period then normal (month or soo unseen something along the lines of how long avg claim takes to go down)

for some animals troughs are not good enough so perhaps for like the lynx i throw a sheep in there and thay kill and eat it slowly

why should we have a zoo?....... im not fully sure, but to me sounds fun
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Re: zoo (not a very logical idea)

Postby synaris » Wed Feb 21, 2018 4:36 am

unless you can teach em tricks like circus animals, i dont see the point. if capturing animals alive like that would be beneficial somehow, that'd be nice. but just a zoo? it sounds like something only the largest and most bored factions that enjoy showing off would make.

not something for everybody. and while i wouldnt give a damn if it was added, i dont think the devs will consider this worth the time and effort required to impliment it.
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Re: zoo (not a very logical idea)

Postby viznew » Wed Feb 21, 2018 4:46 am

the only real reasons i chould ponder thou thay are weak

outter wall full of bear (super weak dumb def idea)

send a raging mammoth out gates at enemies

but yea its not a very logical idea for sure

im sure i chould come up with better uses but in the end thay are prob not great unless eventually with hard work chould tame some
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Re: zoo (not a very logical idea)

Postby jorb » Thu Feb 22, 2018 12:21 pm

So, basically, the ability to cage wild animals? Wouldn't mind, but not a priority.
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Re: zoo (not a very logical idea)

Postby Ants » Thu Jun 21, 2018 9:23 pm

jorb wrote:So, basically, the ability to cage wild animals? Wouldn't mind, but not a priority.

Consider making cages objects that can be stored in barter stands or sheds. Trading animals right now is feasible but a bit of a pain, cages would solve that.

synaris wrote:unless you can teach em tricks like circus animals, i dont see the point. if capturing animals alive like that would be beneficial somehow, that'd be nice. but just a zoo? it sounds like something only the largest and most bored factions that enjoy showing off would make.

not something for everybody. and while i wouldnt give a damn if it was added, i dont think the devs will consider this worth the time and effort required to impliment it.

It could make trading and transporting animals easier. People who are too weak to kill certain animals could cage them and sell them off to stronger players. It could also let Community Fair host competitions where warriors would face off against tons of wild beasts.
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Re: zoo (not a very logical idea)

Postby viznew » Fri Jun 22, 2018 5:49 pm

ill breed wild foxes in my zoo upping the q till thay fight like a bear and fool people into fighting this (wild) fox and watch them struggle

ill breed guard bears aswell

mammoths that can drag boats cross land!!!

side tracked with mammoth thought

mega wagon huge wagon tied to two mammoths is a little house for them nomadic folks mammoths run and avoid unfreindlys when loged off stay loged off to long you'll travel across map or find your wagon distoryed lol prob distroyed

only 750-1000q moose are rideable any high or lowwer immpossiable lol

(basiccly zoo chould be a place to breed wild animals very slowly tame animals should breed faster) and things can stem from that
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Re: zoo (not a very logical idea)

Postby Ants » Tue May 14, 2019 2:15 pm

Bumping the thread because I wanna build a colloseum and since we can't lure animals inside through visitor gates, it will be tricky.

Imagine conveniently being able to battle this:
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