Deep Sea Atavism

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Deep Sea Atavism

Postby Field » Thu Feb 22, 2018 9:53 am

I like it and hate it at the same time. Probably the most baby-sitting requiring curio to craft out of all. I had 3 of them mess up because the recipe loves to take Flipper bones as bone material instead of regular bones. Could you perhaps limit crafting recipe to prefer "Bone material" instead of Finebones?
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Re: Deep Sea Atavism

Postby jorb » Thu Feb 22, 2018 9:55 am

Will look at the input order.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Deep Sea Atavism

Postby synaris » Thu Feb 22, 2018 10:14 am

i hadnt attempted to make one yet. glad i held off, cuz flipper bones are hard to get. seals arnt as common as i would like them to be.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
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Re: Deep Sea Atavism

Postby Granger » Thu Feb 22, 2018 10:47 am

Similar issue as reported in Crafting: prefer objects not in recipe, possibly the suggested solution could be applied to all of them.
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