Disease System and another underground level Idea

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Disease System and another underground level Idea

Postby fepalito » Fri Feb 23, 2018 9:36 pm

Well first sorry for my English and second I don't look much at the forum so sorry if this Idea already have it

I searched for this "Memories of pain" to know if is do something and i see is just a "Event" only a Description, buttt why not makeking this a "Disease" or "Germs" system? Or maybe is already a test for this, like you got a Disease for equiping a item with "Memories of pain" or take a item to you inventory and this will make dmg, debuff, some perma - Stats or Even a Negative quality debuff that decrease the quality of item. then you have some items and methods to Treat this Diseases and make us building some "Quarentine Zone" where you want to remove all infected items before you get it or enter in that zone (like Animal zone, water source, tree plating etc) where they can infect a lot of things. But this will not happen in a Early game, but like when you go to underground Level 3 and the ores have a chace to have one of it and then they can spread across the world etc.

Edit1: And they can sick and spread to farms too, making abandoned farms have a bad-side and more imersive and Threat to the game.

And a plus idea (i think already have a lot but) instead of expand the world, make a underground world after level 5 where have like is in superfice where you can grow things with a "artifictial sun" something like that but with only high level monsters and Ice-age animals :o then the oldest player will live there for more "security" and new-ones have more space to growing up.
Last edited by fepalito on Sat Feb 24, 2018 3:45 am, edited 1 time in total.
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Re: Disease System and another underground level Idea

Postby viznew » Fri Feb 23, 2018 9:43 pm

hmm i like that if theres illness and stuff it can be transfered on gear lol but not ditch items if infected that sound terriable, i chould dig a quarintine zone type of thing, like if infected you spread it so you'd avoid people and stop changeing gear till gone then you have a safty of like a week to clean where wont be infected again , but i chould see problems in it

mabye can be cleaned for safty with soap

but not artifical sun underground id say, but new level 100% would be cool
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Re: Disease System and another underground level Idea

Postby fepalito » Sat Feb 24, 2018 3:42 am

viznew wrote:hmm i like that if theres illness and stuff it can be transfered on gear lol but not ditch items if infected that sound terriable, i chould dig a quarintine zone type of thing, like if infected you spread it so you'd avoid people and stop changeing gear till gone then you have a safty of like a week to clean where wont be infected again , but i chould see problems in it

mabye can be cleaned for safty with soap

but not artifical sun underground id say, but new level 100% would be cool


Yeah, but i think to make this to make a new Threat to the game, becaus like or not the PvE after some time only have Mammoth and Troll to kill you, and farms is like endless source of food and strings, it can have some "Infection" to farm too like one of the Carrot in a farm can sick and then if not treated can spread all across the crop and kill or decres quality of it and subset spread to crafted items with this harvest. Becaus the only thing you need to care about this game is praticle PvP and thiefs, survival is that hard from the natural game where you have alot of abandoned villages so the abandoned Crops can sick and how whant to use it will have this bad-side
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Re: Disease System and another underground level Idea

Postby synaris » Sat Feb 24, 2018 7:25 am

i could not disagree with this more. memories of pain are everywhere and since they are currently harmless, no one cares. EVERYTHING in my village would need to be replaced if memories of pain suddenly caused disease. and i mean EVERY. DAMN. THING. the ovens the anvil the loom and spinning wheel the quern the chicken coops ect. that shit spread like wildfire.

i wouldnt mind diseases from some other source, but medicine for it should be introduced in the same patch.
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Re: Disease System and another underground level Idea

Postby fepalito » Sat Feb 24, 2018 9:12 am

synaris wrote:EVERYTHING in my village would need to be replaced if memories of pain suddenly caused disease. and i mean EVERY. DAMN. THING. the ovens the anvil the loom and spinning wheel the quern the chicken coops ect. that shit spread like wildfire.


But this is because nobody care of it and just because he is harmless. It a official announcement and with a easy way to remove/clear it from the beginning of the spread (like level of infection [like Soak]) ppl will care about ore or a primal resourse that have it and will isolate it from the others until he is clear. I think is a good mechanic and more imersive in "Survival" and is "practically" already in the game.

Plus that you can sick and attack outhers with infected Gear when he is KO(forcing equip ¦] )/ spreed in thers resource sources :twisted:
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Re: Disease System and another underground level Idea

Postby synaris » Sat Feb 24, 2018 11:03 am

1:it doesnt make sense that something associated with painful memories suddenly makes you physically ill.

and 2: the game has enough ways to fuck people over. i dont want to deal with raiders that are intentionally infecting people with disease.
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Re: Disease System and another underground level Idea

Postby jorb » Thu Mar 01, 2018 12:00 pm

Hearthlings spreading diseases will happen at one point or another.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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