by jorb » Thu Mar 01, 2018 12:26 pm
Just a myriad of reasons why that becomes very awkward under the present movement paradigm -- changing directions midstream, checking for appropriate landing space, when does the animation start, end, &c&c -- not to mention that it's another data point per object that we need to maintain.
Not something one can just hack in and expect good results.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose