New(?) take on an old idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New(?) take on an old idea

Postby CaddoPuma » Tue Feb 27, 2018 4:48 am

It's an old idea that isnt implemented and is a new idea to me

Stains for wood using pigments and some other oil-type ingredient (not linseed, something else, something new) that will change the base color but show the wood grain when applied.[/list]
Last edited by CaddoPuma on Wed Feb 28, 2018 8:52 pm, edited 1 time in total.
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Re: One critique and one idea

Postby CaddoPuma » Tue Feb 27, 2018 2:51 pm

CaddoPuma wrote:
  • Idea
    It's an old idea that isnt implemented and is a new idea to me

    Stains for wood using pigments and some other oil-type ingredient (not linseed, something else, something new) that will change the base color but show the wood grain when applied.


I've been told that "I havent added anything to the conversation" so let me more eloquently explain my idea and see if there's enough "new content" to avoid it being locked as "suggested a million times".

I understand why the idea of paint for buildings is not a thing. It would completely cover the wood's intended appearance, making the intricate system we currently have obsolete as well as making different species of trees meaningless except for those which have edible fruits. But, a stain is different. A stain adds a mostly transparent colored tint on top of the wood, while still allowing the natural wood grain and base color to show through. For that reason, the identical stain placed on a cypress board in real life will still make the board look different from a maple board with the identical stain.

I dont know if the coding/engine of this game allows layers, but I know graphically, it is EASY to add a color layer over an image and turn down the opacity of that layer until the layer beneath shows through, effectively "staining" the layer below. I do it often with a free photo editing program.

Another twist to my idea which may make it unique is that wood boards and blocks will have to be stained before building begins. If you build with natural wood color, you are stuck with natural wood color, but if you stain the board or block before you build, it will apply that less opaque color layer to the end result so the color of your product/building will be infinitely unique.
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Re: One critique and one idea

Postby MinionTwo » Tue Feb 27, 2018 4:46 pm

I like this idea, though i would expect it to be backburnered until we get the customizable building update.
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Re: One critique and one idea

Postby MagicManICT » Wed Feb 28, 2018 9:03 am

Issues with moderation need to be taken here: viewtopic.php?f=39&t=40568 You can also PM myself, Sabinati, or jorb directly with questions.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: One critique and one idea

Postby jorb » Wed Feb 28, 2018 10:23 am

CaddoPuma wrote:Stains for wood using pigments and some other oil-type ingredient (not linseed, something else, something new) that will change the base color but show the wood grain when applied.


I've had that idea too, and I think it's a good one. I think there could ideally be multiple ways in which one could refine boards and blocks to produce different textures and colors and such. Oiling, pigments, &c. Ideally the system could even be made combinatorial and automagic. Will happen at some point, though not sure when. It's a somewhat big deal and requires some thought.
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Re: One critique and one idea

Postby MagicManICT » Wed Feb 28, 2018 4:52 pm

I locked this last night because moderation issues are to be taken up in its own thread. We keep things available for public discussion here. We don't delete posts (unless it's strictly ad spam or someone is trying to bomb the forum). I'm going to leave it up to the poster to put his post there if he wants it to be discussed, but don't discuss it here.
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