Localized Resources War Zone Idea

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Localized Resources War Zone Idea

Postby fepalito » Thu Mar 01, 2018 11:25 am

Hello, so I have see a looottt of Localized Resources claimed from player's and villages but I see here that have alot of disagree in this so why instead you can claim close to it, you make a 50~100 tiles(or more) from it a "War Zone" where no one can claim / build and give a buff(or debuff) that killing / fighting this warzone don't let you in OutLaw or any Scent, like a real Fight for the resource instead of ppl make stone saying that resource is from him and a plus that you can't logout in this area soo no more Alt Afk farming :P
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Re: Localized Resources War Zone Idea

Postby jorb » Thu Mar 01, 2018 12:29 pm

Why would you build a "war zone" volontarily, instead of just leaving the thing be unclaimed, in that case?

No rush to extend the amount of claim types.
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Re: Localized Resources War Zone Idea

Postby fepalito » Thu Mar 01, 2018 11:18 pm

jorb wrote:Why would you build a "war zone" volontarily, instead of just leaving the thing be unclaimed, in that case?


Because this way who want to "dominate" the resource will have to put him in risk, make Scouts, don't let costum client see how many times left to respawn make respawn a litle random from 3hr-1day more or less like if is 3 day fix will make then have beteween 2d 21hr ~ to a max of 4day(something like that) so solo players/low village and new ones can sneak in this "War Zone" or "No One Land" and them take it. I think just no Claimed will bring ppl how not from there (like live distance from this resource) leave if see ppl around the resource because if you kill him and left scents you will show you your Home/Base/Village this is a big weapon in this game see where the enemy live them who live close to the Localized Resources will have a Advantage of kill without care much about that. Where I live in the game have like 7-8 Ancient Windthrow And 2 Clay Pit where everone have one Alt collecting the resource, but I think only a debuff of not loggout will help a lot with this, that "War" can be bit over agressive or no reason I agree but in this world ppl don't care about take resources so make more "Agressive" will make ppl think more about live close to it where can make Ambush to kill who live there(or just knockout and can only left scent's on kill and knockout no leave scent or outlaw).

Today the Localized Resources is from who get first to it and limit alot to get some mechanic's and item's from the game and this is bad. Another way I can think to resolve this is make a "item to get item" like you make some special item to harvest one of the localized resource like a "Trade" or a "Wish" so you need to get this item to take item from localized and then they enter in Coldown. Or even a Authority Drain who live close to it make loose some xp/lp drain. I played this game in past and never can get more them one-two types of localized resource even with multiples ppl and this make us bad because you need to rush a new world to get this item's and new player's who like the game want to see this "Legendary" "Rare" Resources in game never take one of it =/
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