Sunken Ships - Possibl Dungeon idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Sunken Ships - Possibl Dungeon idea

Postby peanutzrgud » Sun Mar 04, 2018 3:35 am

This may be a better idea for if/when oceans are implemented, but the new shipwreck buttons gave me the idea to have actual sunken ships. Have the rear of a boat sticking out of the water as an entrance and a higher chance of flotsams spawning around them. The inside could contain not necessarily an enemy, but rather a series of puzzles and swimming mazes in order to get to the treasure at the end - maybe some gold tableware and jewelry. Could have possible dead bodies on board with small loots(shipwreck button clothes and swords) on them. Could be a very interesting take on dungeons.
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Re: Sunken Ships - Possibl Dungeon idea

Postby overtyped » Sun Mar 04, 2018 4:12 am

peanutzrgud wrote:This may be a better idea for if/when oceans are implemented, but the new shipwreck buttons gave me the idea to have actual sunken ships. Have the rear of a boat sticking out of the water as an entrance and a higher chance of flotsams spawning around them. The inside could contain not necessarily an enemy, but rather a series of puzzles and swimming mazes in order to get to the treasure at the end - maybe some gold tableware and jewelry. Could have possible dead bodies on board with small loots(shipwreck button clothes and swords) on them. Could be a very interesting take on dungeons.

dumb idea, it should have seal monsters in it. Seals are way stronger than useless beavers too. They can weigh up to 6000 pounds.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Sunken Ships - Possibl Dungeon idea

Postby jorb » Thu Mar 08, 2018 2:47 pm

I like dungeons and such to be natural features, though.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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