ctopolon3 wrote:LadyGoo wrote:cons:
- the large share of the global server market would be stomped, since larger villages wouldn't buy the food the nabs produce;
- the industry won't grow and kept super minimal
IMHO, I would rather see large and impressive cities with automatization and logistics, rather than deserted Hafen where people log in once a week to make food and curios to last them for the next 7 days.
i'd like to play rpg, & dont like when someone make strategy from H&H while im LARPing
i hate that i must not sleep to catch up someone who runs script to replant 1000x1000 fields
The large part of larping is bc of food diversity and trades. What for do you want to nullify it? Spice, tea, coffee - have shaped the world far greater than you would imagine. Why do you think it's different to Hafen?
Make autodrinking while crafting possible, make autostockpiling, make it possible to craft from nearby stockpiles - the majority of the botting issues resolved. You are suggesting something that is worse than the so called "game playing itself.