Ok, we got awesome looking mine beams not long ago, but minehole still look like some temporary structure, which was built by some sprucecap at best, not by player with decent tools and materials. So, how about add high tier version of minehole, which will require much more resources, but have next advantages:
- Multi-level structure - when initial construction was finished player should equip pickaxe to dig minehole itself in same way which used to dig cellar in houses. After this game will automaticaly create next section of minehole below, right under initial construction. This section can be digged in same way to reach next undeground level and so on, until 5th underground level.
- When at least 2 sections of minehole are excavated, player will be able select on which level he want to go by rmb and choice from pop-up menu. It let completely skip that annoying unnecessary loadings each time when player descend to lowest levels or ascend from them.
- Cargo elevator - high tier minehole will include cargo section (with capacity of wagon for example) which will be available on each level of minehole at same time (by rmb and choose open from pop-up menu). This make irritating process of wheelbarrow with ore/wooden logs/other bulky cargo delivery to surface/required underground level much easer and less time consuming.