New combat system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New combat system

Postby Bacaaah » Thu Mar 08, 2018 3:49 am

I just want to complain on how the new combat system has completely killed melee combat, it's worth nothing right now, unarmed combat is a lot more stronger than melee combat. I was hoping that with this new combat rework we could see maybe some changes added to mc since it wasn't in a really good spot (it was only useful in 1v1s but not in group fights) but now, it is just worthless. Maybe i haven't found any good strategy for it, but i just can't think of anything good with the actual attacks or maneuvers of mc. Also, mc only has 3 possible maneuvers while uc has 5, it's like unarmed is the favorite ability of both from what i see.
What i propose to fix this is to add some more maneuvers for mc and maybe add or rework some of their actual attacks to balance it more.
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Re: New combat system

Postby synaris » Thu Mar 08, 2018 3:53 am

i agree. while unarmed has needed a buff for some time it shouldnt have came at the cost of melee.

id also like to complain about the sword nerf. not everyone likes axes, but they are being FORCED upon us because they are the only thing worth using. what in the fuck jorbtar? was the 12th bay really that big a deal?
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Re: New combat system

Postby Bacaaah » Thu Mar 08, 2018 4:11 am

synaris wrote:i agree. while unarmed has needed a buff for some time it shouldnt have came at the cost of melee.

id also like to complain about the sword nerf. not everyone likes axes, but they are being FORCED upon us because they are the only thing worth using. what in the fuck jorbtar? was the 12th bay really that big a deal?

Right now i'm actually being forced to switch to unarmed because swords deal no damage and the dizzy+raven's bite combo is just too strong
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Re: New combat system

Postby azrid » Thu Mar 08, 2018 1:00 pm

Swords/MC need a way to utilize dizzy effect too.
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