Potter Credo

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Potter Credo

Postby Zepar72 » Sat Mar 10, 2018 4:33 pm

Am I the only one who finds Potter credo not fitting to be after Farmer? As it uses masonry and is associated with digging, i thought it would be after Quarryman. I know farmers need high Q clay for pots, but so do Miners for smelters and kilns.
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Re: Potter Credo

Postby Thedrah » Sat Mar 10, 2018 8:19 pm

+1 i think potter only uses farmer to give variety which feels off. it has some lore in the description that you use long dead material thats turned to clay and it springs back to life in your hands

farming/tailor stuff guides life more than creates from dead stuff like the quarryman credo line
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Re: Potter Credo

Postby Enjoyment » Sun Mar 11, 2018 9:59 am

while potter's credo dependence on farmer's may seem little illogical, moving it dependence to quarryman would just suck too much.
And now Farmer's credo is the basis for characters sitting at base, so potter is in right place, while quarryman is the basis for miner.
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Re: Potter Credo

Postby Zepar72 » Tue Mar 13, 2018 12:06 am

But potter doesn't seem to be a character suited for "sitting in base", as his credo gives him bonus to gathered clay. So he has to actually find the materials for himself, just as quarryman and miner do.
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Re: Potter Credo

Postby Granger » Tue Mar 13, 2018 8:07 am

I think it should depend on forager only and, together with farmer, being a prerequisite for gardener.
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Re: Potter Credo

Postby Zepar72 » Tue Mar 13, 2018 9:44 pm

Granger wrote:I think it should depend on forager only and, together with farmer, being a prerequisite for gardener.


Yea, i really like this idea
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Re: Potter Credo

Postby jorb » Thu Mar 15, 2018 2:11 pm

Will consider. I can generally agree that farmer is perhaps not the best gateway drug to tailor or potter, but I'm not 100% sure what would be better.
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