Decay in caves

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Decay in caves

Postby shubla » Tue Mar 13, 2018 9:58 pm

Decay in caves, we should have it.

Trolls are blowing in caves, causing the air to move around, which causes erosion on things!
It's also very moist in caves, so things rot and stuff.
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Re: Decay in caves

Postby synaris » Tue Mar 13, 2018 9:59 pm

i wouldnt mind it, but we need some advance warning first.
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Re: Decay in caves

Postby vatas » Wed Mar 14, 2018 9:09 am

synaris wrote:i wouldnt mind it, but we need some advance warning first.

This, I remember the chaos that was surprise implementation of bats when large part of playerbase lived in caves. I had above ground base but managed to lose decent (to me) character when large group of bats attacked me simultaneously and queued enough attacks to beat me to 0 HHP (one finished me off buy using 42 damage attack). I could've possibly survived if I had had only 1 SHP so that first bat would've instantly KO'd me and rest would've only left we knack here and there. (I assume that bats need IP to use the big attack or only do after there's enough opening.)

Bats were supposedly nerfed even before that, no idea if this can happen in the current game with all the combat changes and tweaks.
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Re: Decay in caves

Postby Granger » Wed Mar 14, 2018 2:00 pm

Decay in caved should be a thing, removing the ability to build practically unlimited size cupboard based storage areas.
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Re: Decay in caves

Postby jorb » Thu Mar 15, 2018 2:20 pm

Yeah, probably, but I wouldn't mind holding out a little longer.
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